Rezultati pretraživanja
  1. prije 9 sati

    These are some tiles I made for the intro stage, it'll be a tech village consisting of buildings, steel beams, light posts, and more.

  2. Slider dev day 16: today I added a door that opens based on this tiles color hopefully it adds some more depth into the game.

  3. Devlog #1 via Today, I finally released the first episode of my development vlog series where I discuss my progress on two projects.

  4. prije 13 sati
  5. 5. velj
  6. 4. velj

    Just a small for Voyage into the Abyss.. Fill up stations! No more running low on fuel deep in space! Will be getting around to showing off some new weapons soon. Sorry for the lack of updates recently!

  7. 4. velj

    Did you know I try and actually MAKE games and not just talk about them? Me neither, but the video I made says otherwise! A little progress report on the I managed to accomplish during January.

  8. 4. velj
  9. 3. velj

    New fighting style, and reworked background. Can you recognize which animal style it is?

  10. 2. velj

    Some random gameplay footage with placeholder UI. A lot of optimization work ahead since the framerate is far from ideal.

  11. 2. velj
  12. 2. velj

    Just shipped a bit update on Ruthub,

  13. 2. velj
  14. 1. velj

    Finally fixed a bug that deactivate all shaders during the save animation. It was just a line of of code and i was like an hour trying to fix another thing. | | | | | | |

  15. 1. velj
  16. 1. velj

    Summary of the week #5: (this time way shorter 🙃note)

  17. 1. velj

    DevLog 02: It’s game time! This is where I’ll be working for the next few days, I believe.

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  18. 1. velj

    Here's some artwork of Wire Doll. I tried to make her cute and colorful, worked well so far.

  19. 31. sij

    This new girl is Hammer Doll, she happens to be the redesign and same character as Beam Hand/Hammer Hand. She kidna resembles a mechanic, which was a bit challenging to draw in this style.

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