Rezultati pretraživanja
  1. prije 1 sat
  2. prije 3 sata

    We got together with Taron, PM at , to talk about how his team manages to deliver the same experience on such a large scale - all while keeping their flexibility.

  3. Der neue Digitalauftritt der Bundeswehr vereint klare Informationsarchitektur, zeitgemäßes Design und interaktive Infografiken mit Insights zum Alltag der Menschen, die die Bundeswehr prägen. Mehr zu diesem Projekt:

  4. prije 11 sati

    I was discussing colour names with for our Design System implementation and decided to go with memorable/abstract names. This method of naming is: - scalable: We can add new colours in future - easy to remember, really!

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  5. "A unified design language shouldn’t be just a set of static rules and individual atoms; it should be an evolving ecosystem."

  6. "Figma on Figma: How we built our website design system" and the concept of FLEGOs ^^

  7. prije 21 sat
  8. prije 22 sata
  9. prije 23 sata

    Our Visual Design Lead in our Berlin studio, Francesco Pini, wrote an interesting article which is bringing us back to the Roman empire – and what can we learn from that

  10. prije 23 sata
  11. 3. velj
    Odgovor korisnicima

    There was a very interesting thread on the Slack channel on this topic:

  12. 3. velj

    A needs to involve every skill you need to design and deliver the front end of your product or service. That's research, content, UI, UX and developers. Design documentation is an awesome achievement, but it doesn't deliver anything to customers on its own.

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  13. 3. velj

    Morning! Quick reminder that if your doesn't include code it's actually documentation. Your documentation might describe your visual language (which is a system of sorts), but a is both documentation *and* tooling to deliver that language.

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  14. 2. velj

    Having a play with ~ Storybook for frontend development

  15. 31. sij
    Odgovor korisnicima i sljedećem broju korisnika:

    you know. You could fix this with a !

  16. How design systems are used for persuasive touch points vs regular use Super important to make sure we find that sweet spot between persuading through the brand colours/content/etc and reducing the friction for users as they do their jobs

  17. 30. sij

    Okay seriously - how tf are we going to replace material design with something desktop-first? Some apps straight up aren't meant for mobile, like heavily graphical analytics dashboards or multi-layer permissions matrices... What can I use for complex webapps

  18. 29. sij

    Using ideas and tools from product development, we can revive a struggling design system.

  19. 29. sij

    The positive "side-effects" of adopting a multi-platform for your product. How the idea of components (and re-usability) introduced with Cosmos 🚀 has impacted the approach to development in the Android team 🤖

  20. 29. sij

    How to build and maintain an equitable

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