-
#C64#SoulForce progress: with all the recent optimisations, I can push stage 5 a little more, so have added extra enemies for Manic difficulty level.
I'll check it tonight, and if it's okay, I can move onto finalising stage 6. Oh, I so feel the need to make better progress! -
-
Assembly coding, targets of 1/3 completed and ten hours left in the day
#C64 pic.twitter.com/IRjhh3QRzV
-
How is it that game engines like
#unity3d and#UnrealEngine make my eyes glaze over with boredom, yet I can happily tweak a small#assembly routine all day long?#gamedev#indiedev#c64 pic.twitter.com/OAXGt0GaBo
-
Cornell box of the night
#raytracing#c64 pic.twitter.com/0atvtLEkTX
-
Anyone know what the purpose of this is? Was in a box or Commodore goodies.
#whatisthisthing#c64 pic.twitter.com/u2qDD77yt8
Prikaži ovu nit -
Just battled the Ghost boss in Sams Journey. This game keeps blowing me away.
#c64 -
I picked up some
#c64 games this week. They are all clamshell tape versions.#Commodore64#retrogaming#everythingc64pic.twitter.com/I8Bq2ZCeEu
-
#C64#SoulForce progress: been optimising more code... so here's the NTSC version from cartridge startup to game. I feel that stage 5 is okay now, so it's time to get on with the rest of the game and make some progress!
pic.twitter.com/hro4xCQmzh -
Some new entries for my
#C64 collection
... #ShareYourGamespic.twitter.com/C92jvn5C23
-
-
Been working on an idea for the '2020
@ResetC64 4KB Craptastic Game Competition'. Now it just has to become a little less buggy and playable and might just sign up

#craptastic4kb#Craptastic#c64#c64dev#gamedev#indiedevpic.twitter.com/ScE8GfSYtP -
This Commodore 1351 mouse for
#c64 used to work great. Now it doesn’t seem to move left. Time to take it apart. pic.twitter.com/9PtMF6q1b2
Prikaži ovu nit -
#C64#SoulForce progress: hmm... seems I did a pretty good on the original disk version... The new cartridge version is only marginally faster right now, despite unrolling all the scroll systems loops. Still, it does run a bit quicker, and is much, much faster loading!
-
Another test run of
#clothmap prints for our#c64#crpg Crimson Twilight. We'll stick with the lighter version, far less color bleed in the print. Our game will release with two#clothmap size options, the second pic is the bigger map at 21" x 16"pic.twitter.com/TmfSvbW3L9
-
Wow, I just realized that I've had to create almost 64 individual coding projects, tools, and editors just to bring our little
#8bit#rpg to life!
#UnknownRealm#c64#gamedev#indiedevpic.twitter.com/P32GqrQg3w
Prikaži ovu nit -
Looking forward to going back in time with this!
#c64#RETROGAMINGpic.twitter.com/yifWbIVbl3
-
Tonight on Twitch we'll be taking a look at sprite masking on the
#c64. We'll start by looking at Last Ninja both for the way it draws its scenes and how it handles masking. Then I'll attempt to demonstrate the cookie-cutter technique (never tried it before should interesting!) pic.twitter.com/heRDMJQEC4
-
Freax: The Brief History of the Computer Demoscene
#demoscene#C64#Commodore pic.twitter.com/ErOAB1IW4R
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.