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I am not a mapper but I would still contribute to the end of
#blocktober! Presenting Source Editor, a modern, fully integrated editing suite for Source 1. This is in *very* early development and won't be a focus until our next project, but I would still like to showcase it. pic.twitter.com/8Yh2OUFrnG
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Here's a before and after shot of our Hantu Port Sniper Assassin Map for
#Blocktober!
#gamedev#dkgame#HITMAN2pic.twitter.com/O56duajsSu
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New concept art for the
#ModernWarfare 2v2 map we built out for#Blocktober.
@thorsten_denkpic.twitter.com/3PfjKYdrjz
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little thing for shits and giggles to finish up
#NaNoWADMo#doom#doom2#leveldesign#blocktober pic.twitter.com/VqGaSk1l4Q
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DE_VOSTOK for CS:GO available now! DOWNLOAD HERE! https://steamcommunity.com/sharedfiles/filedetails/?id=1891920318 …
#CSGO#blocktober pic.twitter.com/nyWniMkJcZ
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People View all
@BlocktoberLD Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.
#Blocktober#LevelDesign#GameDev#GameDesign -
#leveldesign be like:#blocktober#doom#doom2#quake P.S: This is a nightmare to make when it comes to doom mapping, but the result is always worth.pic.twitter.com/iWeaOkLjGS -
Playing Precipice on live has been really interesting. And it's the first time I've gotten a TF2 map in-game, but it's a super weird situation so I'd thought I'd talk about it for
#blocktober and give it a thought breakdown: pic.twitter.com/YNEksqsQc6
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I'm now adjusting shapes and lighting to try a composition that improve the contemplative aspect of this
#leveldesign#indiedevhour#Blocktober#GameDev#madewithunreal#UE4#indiedevpic.twitter.com/NFvNKtjitH -
Another one for
#Blocktober. This is an early blockout of the 2v2 gunfight map "Docks"#ModernWarfare#leveldesignpic.twitter.com/xhXtcqOgJE
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Before in
#blockmesh and after in a wip#levelbuilding. Pursuing some experiments with this personal project mostly based on#leveldesign#indiedevhour#Blocktober#GameDev#madewithunreal#UE4#indiedevpic.twitter.com/uuIBG8QlN9 -
Before it ends, here is our
#Blocktober ! When designing a level, we like to do a block out, then a paint over, which helps us to create an asset list. Finally, we dress up the scene with multiple decoration and collision passes.#Soriapic.twitter.com/4URMflRl86
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So it might not look like much, but it shows my new realtime CSG algorithm for Chisel (successor of http://realtimecsg.com and sabrecsg) running flawlessly. Over the last couple of days I've been mostly working on optimizing it.
#Blocktober pic.twitter.com/lqyQtiRm5L
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Once more unto the breach. After three years of development, my biggest ever Doom map, Bury My Heart Knee Deep, is just about ready for a final release. https://www.doomworld.com/forum/topic/102605-bury-my-heart-knee-deep-updated-10819/ …
#blocktober pic.twitter.com/Nu00dKH8kW
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For
#blocktober made a grey box of two different houses and then applied some quick art for practice! Hopefully get to do some more levels before the month is done! pic.twitter.com/ZSsjbKwt8F
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#Blocktober Here's the blockout for my current project. Since the cooling tower is the landmark of the scene, it was important to keep it framed from the very beginning. I wanted to imagine the player turning the corner and seeing the massive structure towering over them. pic.twitter.com/QybDpjor3B
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Finally found a tiny bit of time to get involved in
#Blocktober . A couple of level design tips that have helped me over the years. Also hoping the#DreamsPS4 community get involved! I <3 Level Design! :)pic.twitter.com/CRijLSkEOp -
Blocking out some new guns. It's always good to have some big shape changes in the animation, and what better way than by rotating the whole thing 90 degrees!
#screenshotsaturday#Blocktober#indiedev#gamedev#animationpic.twitter.com/H6BitN6BaUShow this thread -
Me: "I'm gonna make a colorful chocolate compatible Doom 1 WAD, and I want it to be good!" Also me: "Base the level design off of memes." More levels for Doom based on memes.
#Blocktober#DOOM#Mapping#LevelDesign#RETROGAMINGpic.twitter.com/PEAgWvrNvq
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Little
#ModernWarfare#Blocktober of destructible doors, "What Door?" pic.twitter.com/42TEuBrGny -
#Blocktober time! Got a little busy this month, but here's something I've never shown in any other blocktober tweets: Old Half Life 2 maps! These are some maps for a mod I was working on called City 17: Episode One back in the day. It isn't released, but who knows... pic.twitter.com/F8KDUjYcEr
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