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  1. 31 Oct 2019

    I am not a mapper but I would still contribute to the end of ! Presenting Source Editor, a modern, fully integrated editing suite for Source 1. This is in *very* early development and won't be a focus until our next project, but I would still like to showcase it.

  2. Here's a before and after shot of our Hantu Port Sniper Assassin Map for ! 😲

  3. New concept art for the 2v2 map we built out for . 🖼

  4. 23 Oct 2019

    little thing for shits and giggles to finish up

  5. 19 Oct 2019
  6. People View all

  7. 13 Oct 2019

    be like: P.S: This is a nightmare to make when it comes to doom mapping, but the result is always worth.

  8. Playing Precipice on live has been really interesting. And it's the first time I've gotten a TF2 map in-game, but it's a super weird situation so I'd thought I'd talk about it for and give it a thought breakdown:

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  9. I'm now adjusting shapes and lighting to try a composition that improve the contemplative aspect of this

  10. 10 Oct 2019

    Another one for . This is an early blockout of the 2v2 gunfight map "Docks"

  11. Before in and after in a wip . Pursuing some experiments with this personal project mostly based on

  12. 28 Oct 2019

    Before it ends, here is our ! When designing a level, we like to do a block out, then a paint over, which helps us to create an asset list. Finally, we dress up the scene with multiple decoration and collision passes.

  13. So it might not look like much, but it shows my new realtime CSG algorithm for Chisel (successor of and sabrecsg) running flawlessly. Over the last couple of days I've been mostly working on optimizing it.

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  14. 8 Oct 2019

    Once more unto the breach. After three years of development, my biggest ever Doom map, Bury My Heart Knee Deep, is just about ready for a final release.

  15. 18 Oct 2019

    For made a grey box of two different houses and then applied some quick art for practice! Hopefully get to do some more levels before the month is done!

  16. 1 Oct 2019

    Here's the blockout for my current project. Since the cooling tower is the landmark of the scene, it was important to keep it framed from the very beginning. I wanted to imagine the player turning the corner and seeing the massive structure towering over them.

  17. 15 Oct 2019

    Finally found a tiny bit of time to get involved in . A couple of level design tips that have helped me over the years. Also hoping the community get involved! I <3 Level Design! :)

  18. 2 Nov 2019

    Blocking out some new guns. It's always good to have some big shape changes in the animation, and what better way than by rotating the whole thing 90 degrees!

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  19. 22 Oct 2019

    Me: "I'm gonna make a colorful chocolate compatible Doom 1 WAD, and I want it to be good!" Also me: "Base the level design off of memes." More levels for Doom based on memes.

  20. 25 Oct 2019

    Little of destructible doors, "What Door?"

  21. time! Got a little busy this month, but here's something I've never shown in any other blocktober tweets: Old Half Life 2 maps! These are some maps for a mod I was working on called City 17: Episode One back in the day. It isn't released, but who knows...

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