Rezultati pretraživanja
  1. 22. stu 2019.

    People occlusion (available in ARKit 3.0) in with was recently updated, simply add a AROcclusionManager to your camera and it just works! more info here

  2. The Prophet said: “Give charity without delay, for it stands in the way of calamity.” (Al-Tirmidhi) Donate us To Feel free to contact Subhan #03247723031 Hamid #03227759677 ( jazz cash)

  3. 22. lis 2019.

    Did you know supports Lightweight / Universal Render pipeline in this lets you use the shader and VFX graph in !

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  4. The Prophet said: “The believer’s shade on the Day of Resurrection will be his charity.” (Al-Tirmidhi) Give your donations to Feel free to contact for donations with Subhan #03247723031 Hamid #03227759677 ( jazz cash)

  5. 6. pro 2019.

    My AR demo slowly grows into a game I called "Conflict Digital" so here's another progress showcase for you :)

  6. 28. ruj 2019.

    A new AR effects app "MEISAI" was released☺️ こんな光学迷彩みたいなエフェクトも作れます☺️ 👉 This app works only on iPhone XR/XS/11+iOS13. but it’s free.

  7. 26. lis 2019.

    I've open sourced this project it's using the latest Unity 2019.3 beta, URP and VFX Graph built using

  8. 8. pro 2019.
  9. 5. ožu 2019.

    I’ve implemented a bunch of audio for the game using Wwise

  10. 5. lis 2018.

    Here's an project I've been working on with . It includes a couple of open source UX animations and utilities for built on top of so it works with both and ! This app shows what you can build using it.

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  11. 29. kol 2019.

    🎉 For Unity devs who use , has just been updated! • Eye Tracking Support • ARParticipantAnchors for Multiuser Sessions • New image tracking reference at runtime • Camera exposure duration and offset e.g. for Motion Blur and DoF

  12. 22. tra 2019.

    Thank you Liam , Technical Evangelist , for introducing to me at this year! Check out the real-time refraction and control over rendering shadows- now supported by (hello !)

  13. 20. pro 2018.

    Create voice interactive characters for and ! Unity SDK just released!

  14. 書いた。 AR FoundationでPeople Occlusionを実装する - じゅころぐAR

  15. 18. lis 2018.
  16. 30. lis 2018.

    Did you know supports in ? You can easily take advantage of things like the shader graph to create unique effects for both and

  17. 18. pro 2018.

    Nice blog post to give summary of where has evolved too. It's been a long time in the works but great to see the formation of solid multi platform APIs for . can't wait to see simulation and remoting continue to mature.

  18. 24. srp 2019.

    Today I've managed to embed a scene in , and controlled it with Flutter widgets stacked on top. Next challenge is to try and get it working with 😅

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  19. My boy always wanted to be a baseball boy but u don't have the stick!! Great event 2nite

  20. 6. stu 2018.

    Ever wonder what features are supported on what handheld platform in and how? Between and there's a lot going on. and I worked on this spreadsheet to help!

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