-
Day 34 out of
#366DaysOfCG. Whoops a bit late with this one#creativeCoding#digitalart#madewithunitypic.twitter.com/p8mblmOaP7 -
Day 33 out of
#366DaysOfCG. Went for neon rain this time.#creativeCoding#digitalart#madewithunitypic.twitter.com/ajxowfYwD5 -
Day 32 out of
#366DaysOfCG. Using this for something that has absolutely nothing to do with falling blocks#creativeCoding#digitalart#madewithunitypic.twitter.com/0sF4AcprHo -
Day 31 out of
#366DaysOfCG. Hmm...#creativeCoding#digitalartpic.twitter.com/6zkvQSC8J5 -
Day 30 out of
#366DaysOfCG. The colors here look pleasing, imo.#creativeCoding#digitalartpic.twitter.com/lyRp6yxUs3
-
Day 28 out of
#366DaysOfCG. Old cool-ish experiment from when I was playing around with SDF operations.#creativeCoding#digitalartpic.twitter.com/T4Ojz9DWK2 -
Day 26 out of
#366DaysOfCG. Adding water and sand-water interactions add so many more rules to the system. Here's a prototype.#creativeCoding#digitalartpic.twitter.com/eCc6dG6ns6 -
Day 25 out of
#366DaysOfCG. Okay, here's the cool shiny new thing. I implemented an idea similar to the Falling Sands idea from Noita. Tomorrow, water! (it's a very rough prototype, still sort of prefers left too much)#creativeCoding#digitalartpic.twitter.com/1EmOJzi7BJPrikaži ovu nit
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.