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Day 14: I am really excited about this one! Adding portals to the game will allow me to dip into some really interesting aspects of gameplay!
#100daysofGameDev#gamedev#indiedev#lowpoly#games#game#indiegames#indiegamepic.twitter.com/Ob2SEabl6N -
Day 15 of
#100daysofGameDev Garbage effort today as all I did was introduce a bug with doors somehow. Did manage to add in a new room however, and have started trying to get into the process of properly documenting the intended designs. -
Day 22: Amount of time played can be viewed from the stats menu.
#gamedev#indiedev#100daysofgamedev -
Day 57 More character concept brainstorming
#100daysofgamedev#pixelart#originalcharacter pic.twitter.com/JmYjdh0ml5Ovo je potencijalno osjetljiv multimedijski sadržaj. Saznajte više
Prikaži ovu nit -
Finished modelling lately yesterday and still I still had suitcase handle topology to fix so here are 2 & 3 models of
#100daysof3d#100daysofGameDev Each model done in#b3dpic.twitter.com/XTkDoh9c1h
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Day 18 of
#100DaysOfGameDev : Improve buttons and create a rotating menu, more suited for VR !#gamedev#indiedev#indiegame#IndieGameDev#VR#htcvive#Oculus#madewithunity#indiewatch#screenshotsaturday#VirtualReality#IndieDevWorldOrderpic.twitter.com/EpxdUw5nXY -
Day #55 of
#100daysofGameDev Scrap is used to picklock doors and create traps. Just by dropping a some pieces and letting them rest we achieved a realistic looking pile. Any thoughts?#madewithunity#stealthgame#gamedev#roguelite#indiegame#theequinoxhunt#IndieDevWorldOrderpic.twitter.com/DQ4YR3M8qs -
Days 13-15 for
#100daysofGameDev I've been working on the item pickup mechanic, designing menus, adding a new death mechanic, and survival mode! Today I am mainly making the system run more smoothly together!~ -
Day 16 of
#100daysofGameDev: Solved Some major bugs today, including one where inventory items appeared in the wrong character's inventory
pic.twitter.com/mnWuwJQFql
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Day 9 of 100 days. The transition is okay now. Working on UI that shows whose turn it is. I don't have a clue how to make it yet :/
#100daysofGameDev#gamedev#IndieGameDev#indiegames#madewithunity#gamedevelopment#pixelartpic.twitter.com/Z7J2g75nbE -
I'm back with Day 08 of my
#100daysofgamedev
More concept art for the first level's boss. I'm hoping to refine the design in the future, but I'm pretty satisfied with it for now! It's good to be back #gamedev#indiedevpic.twitter.com/LORPZ8ApAG
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Added #BrandNew Cool Features (D33)
~
#100daysofgamedev#100DaysOfCode#lowpoly#gamedev#indiegamedev#madewithunity#unity3d#videogames#indiedev#Gameplay (song is legit God)pic.twitter.com/WFTI81NeA8 -
Day 21: continued sprite art.
#gamedev#indiedev#100daysofgamedev -
Day 15 of
#100daysofGameDev: I finally updated the project's Unity version. It's something I've been dreading to do for a long time now, and rightfully so. It took all day to clean all the errors, but It's behind me now (I hope)

pic.twitter.com/xNgiJKUYPa
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GG RT
@TheEquinoxHunt: Day #52 of#100daysofGameDev Even though the hunters are brutes, they care about the environment so when there is e… https://twitter.com/i/web/status/1223692164540092416 … -
Day 81 of
#100daysofGameDev its 4:30AM..clock is ticking.. working on "Washy - the broken washing machine" during#GGJ2020 running on cold pizza and coffee#GlobalGameJam#GGJ#indiedev#indiegame#IndieGameDev#gamedev#animation#GameDeveloper#gamedevelopment#gamedesignpic.twitter.com/vboDY8NMpw
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#100DaysOfGameDev Day 1: Starting out on a new project codename Abyss. I hope it doesn't get shelved halfway through my undermotivation. Not going to reveal anything else at the moment besides a placeholder splash screen, lololol. It looks like I'm testing printer ink. pic.twitter.com/ZZXPZPO6x6
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#100daysofgamedev Day 56 - got my confirmation that I will be showing at MakerX, Feb. 29th! pic.twitter.com/ySN5kLzEJ2
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Day 14 of
#100daysofGameDev: Been working on lots of small stuff. Also made some improvements to the prison gate. It's not all done but it's getting there. pic.twitter.com/3F61kMgRlq
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Čini se da učitavanje traje već neko vrijeme.
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