Rezultati pretraživanja
  1. prije 5 sati

    Day 8 of 100 days. Spending more time with gameDev. Add more slimes to test enemy join battle. It makes the game freezes. But I already solved that. Still in progress for battle mode.

  2. prije 6 sati

    D20.5: Spent another few hours trying to start migrating my code into a mobile-friendly format for device testing. 30% closer to a demo, so I thought it was time to make the move. Fingers crossed no bugs in Android Studio later.

  3. prije 9 sati

    D20: Refined resource generation; less code necessary overall. Live games and save files use same saved data as a base, reducing reliance on multiple copies of the data. Next up: building dependencies e.g. need power relay nearby.

  4. prije 9 sati
  5. prije 11 sati

    Day 15 of : I finally updated the project's Unity version. It's something I've been dreading to do for a long time now, and rightfully so. It took all day to clean all the errors, but It's behind me now (I hope) 🎉🎉🎉

  6. prije 20 sati

    GG RT : Day 82 of is done! "Washy" is alive! was totally worth the 2 sleepless days!…

  7. prije 21 sat

    Day 13: let's talk about what these keys are used for! There will be plenty of times to use them in-game, I only touch on a few examples in the video! Enjoy the game tonight!🏈

  8. 2. velj

    Day 7 of . We finished our game! Sort of. I mean, it doesn't even have a lose condition. But it was fun and I learnt a lot during the jam. I'll try to summarize it all in a post-mortem later this week. Also, shout out to for incredible art.

  9. 2. velj

    Day 0010-0012 of I have been working on this new item placement mechanic.... still, it now supports two players and doesn't allow you to pick up an item if you're already carrying one. I also worked on real time dodging and getting the default assets replaced.

  10. 2. velj

    Day 18: This is how the stats look

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  11. 1. velj

    Day 13 of Carrying on the move from GM Studio 1 to 2, but also started messed around with lighting and shadows.

  12. 1. velj

    Day 6 of . Good news: I found a workaround for my videocard problem. Bad news: things are moving far slower then we thought. I guess, using a not very familiar engine is not the best thing to do on a jam. From the other hand, I'm curious where we'll end up. :)

  13. 1. velj

    GG RT : Day #52 of Even though the hunters are brutes, they care about the environment so when there is e…

  14. 31. sij

    Day 1: Starting out on a new project codename Abyss. I hope it doesn't get shelved halfway through my undermotivation. Not going to reveal anything else at the moment besides a placeholder splash screen, lololol. It looks like I'm testing printer ink.

  15. 31. sij

    Day 56 - got my confirmation that I will be showing at MakerX, Feb. 29th!

  16. 31. sij

    Day 3 of . I didn't fix my videocard problems yet, but, hey, ladders work! :D Also, I added some indicators for player not to get lost (just like in prototype). That's all Remote Bot for the week. Now it's time for !

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  17. 31. sij

    Day 68: I've implemented a Recipe system, you know have a goal at each level: follow the recipe. For instance, each attack kills enemies in different ways: slice, cut, dice... So, e.g. a tomato soup asks for 2 diced tomatoes, 1 diced onion and 1 sliced onion.

  18. 30. sij

    Day 14 of : Been working on lots of small stuff. Also made some improvements to the prison gate. It's not all done but it's getting there.

  19. 30. sij

    Day 16 Added orientation signs

  20. 30. sij

    Day 12 of Sexy visual update: Got an initial version of the electric/lightning effect working for the Charger tool Boring crucial update: Started moving code from GameMaker Studio 1, to GameMaker Studio 2

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