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Day 8 of 100 days. Spending more time with gameDev. Add more slimes to test enemy join battle. It makes the game freezes. But I already solved that. Still in progress for battle mode.
#100daysofGameDev#gamedev#IndieGameDev#indiegames#madewithunity#gamedevelopment#pixelartpic.twitter.com/XhPeMFO0gt -
D20.5: Spent another few hours trying to start migrating my code into a mobile-friendly format for device testing. 30% closer to a demo, so I thought it was time to make the move. Fingers crossed no bugs in Android Studio later.
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D20: Refined resource generation; less code necessary overall. Live games and save files use same saved data as a base, reducing reliance on multiple copies of the data. Next up: building dependencies e.g. need power relay nearby.
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New Stuff (D31):
Advanced Jumping (WIP).
Knockback.
Climbing (WIP).
#100daysofgamedev#100DaysOfCode#screenshotsunday#lowpoly#gamedev#indiegamedev#madewithunity#unity3d#videogames#indiedevpic.twitter.com/KgdST6bSu5 -
Day 15 of
#100daysofGameDev: I finally updated the project's Unity version. It's something I've been dreading to do for a long time now, and rightfully so. It took all day to clean all the errors, but It's behind me now (I hope)

pic.twitter.com/xNgiJKUYPa
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GG RT
@ShugoStudios: Day 82 of#100daysofGameDev#GGJ2020 is done! "Washy" is alive! was totally worth the 2 sleepless days!… https://twitter.com/i/web/status/1224107915700789248 … -
Day 13: let's talk about what these keys are used for! There will be plenty of times to use them in-game, I only touch on a few examples in the video! Enjoy the game tonight!
#100daysofGameDev#gamedev#indiedev#lowpoly#games#game#indiegames#indiegame#SuperBowl2020pic.twitter.com/JBiDx1hBSi -
Day 7 of
#100daysofgamedev. We finished our#GGJ20 game! Sort of. I mean, it doesn't even have a lose condition. But it was fun and I learnt a lot during the jam. I'll try to summarize it all in a post-mortem later this week. Also, shout out to@syudzius for incredible art.pic.twitter.com/b6jsJjav51 -
Day 0010-0012 of
#100daysofGameDev I have been working on this new item placement mechanic.... still, it now supports two players and doesn't allow you to pick up an item if you're already carrying one. I also worked on real time dodging and getting the default assets replaced. -
Day 18: This is how the stats look
#gamedev#indiedev#100daysofgamedev pic.twitter.com/Vijhi3MujJ
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Day 13 of
#100daysofGameDev Carrying on the move from GM Studio 1 to 2, but also started messed around with lighting and shadows.#screenshotsaturday#GameMakerStudio2pic.twitter.com/hMHbEnBJM5
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Day 6 of
#100daysofgamedev. Good news: I found a workaround for my videocard problem. Bad news: things are moving far slower then we thought. I guess, using a not very familiar engine is not the best thing to do on a jam. From the other hand, I'm curious where we'll end up. :) pic.twitter.com/sEtNGW1VsM -
GG RT
@TheEquinoxHunt: Day #52 of#100daysofGameDev Even though the hunters are brutes, they care about the environment so when there is e… https://twitter.com/i/web/status/1223692164540092416 … -
#100DaysOfGameDev Day 1: Starting out on a new project codename Abyss. I hope it doesn't get shelved halfway through my undermotivation. Not going to reveal anything else at the moment besides a placeholder splash screen, lololol. It looks like I'm testing printer ink. pic.twitter.com/ZZXPZPO6x6
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#100daysofgamedev Day 56 - got my confirmation that I will be showing at MakerX, Feb. 29th! pic.twitter.com/ySN5kLzEJ2
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Day 3 of
#100daysofgamedev. I didn't fix my videocard problems yet, but, hey, ladders work! :D Also, I added some indicators for player not to get lost (just like in prototype). That's all Remote Bot for the week. Now it's time for#GlobalGameJam!pic.twitter.com/omQT9cu5bOPrikaži ovu nit -
#100daysofgamedev Day 68: I've implemented a Recipe system, you know have a goal at each level: follow the recipe. For instance, each attack kills enemies in different ways: slice, cut, dice... So, e.g. a tomato soup asks for 2 diced tomatoes, 1 diced onion and 1 sliced onion. pic.twitter.com/f9gQVRKABk -
Day 14 of
#100daysofGameDev: Been working on lots of small stuff. Also made some improvements to the prison gate. It's not all done but it's getting there. pic.twitter.com/3F61kMgRlq
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Day 12 of
#100daysofGameDev Sexy visual update: Got an initial version of the electric/lightning effect working for the Charger tool Boring crucial update: Started moving code from GameMaker Studio 1, to GameMaker Studio 2 pic.twitter.com/Xw8oDfyQYSPrikaži ovu nit
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