Rezultati pretraživanja
  1. prije 1 sat

    Day 18 a new visual style was chosen with Ohad Reshef, so now we are creating assets for this style and updating the art

  2. prije 8 sati

    Day 8 of 100 days. Spending more time with gameDev. Add more slimes to test enemy join battle. It makes the game freezes. But I already solved that. Still in progress for battle mode.

  3. prije 12 sati
  4. prije 14 sati

    Day 15 of : I finally updated the project's Unity version. It's something I've been dreading to do for a long time now, and rightfully so. It took all day to clean all the errors, but It's behind me now (I hope) 🎉🎉🎉

  5. prije 23 sata

    GG RT : Day 82 of is done! "Washy" is alive! was totally worth the 2 sleepless days!…

  6. Day 14 of - Got in the updated doors and corresponding consoles. - Console hierarchy now makes more sense Video shows console states - not powered, inactive, active, information Bonus: Console highlights when active and player is nearby.

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  7. 2. velj
  8. 1. velj

    Day 13 of Carrying on the move from GM Studio 1 to 2, but also started messed around with lighting and shadows.

  9. 1. velj

    Day 6 of . Good news: I found a workaround for my videocard problem. Bad news: things are moving far slower then we thought. I guess, using a not very familiar engine is not the best thing to do on a jam. From the other hand, I'm curious where we'll end up. :)

  10. 1. velj

    GG RT : Day #52 of Even though the hunters are brutes, they care about the environment so when there is e…

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  12. 31. sij

    Day 4 of . Well, and I are participating in . We banged our heads against the theme for several hours and decided to go the easy way. Sort of... Can you guess what the game is about from a gif this abstract? :)

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  13. 31. sij

    Day 1: Starting out on a new project codename Abyss. I hope it doesn't get shelved halfway through my undermotivation. Not going to reveal anything else at the moment besides a placeholder splash screen, lololol. It looks like I'm testing printer ink.

  14. 31. sij

    Day 56 - got my confirmation that I will be showing at MakerX, Feb. 29th!

  15. 31. sij

    Day 3 of . I didn't fix my videocard problems yet, but, hey, ladders work! :D Also, I added some indicators for player not to get lost (just like in prototype). That's all Remote Bot for the week. Now it's time for !

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  16. 31. sij

    Day 68: I've implemented a Recipe system, you know have a goal at each level: follow the recipe. For instance, each attack kills enemies in different ways: slice, cut, dice... So, e.g. a tomato soup asks for 2 diced tomatoes, 1 diced onion and 1 sliced onion.

  17. 30. sij

    Day 14 of : Been working on lots of small stuff. Also made some improvements to the prison gate. It's not all done but it's getting there.

  18. 30. sij

    Day 16 Added orientation signs

  19. 30. sij

    Day 12 of Sexy visual update: Got an initial version of the electric/lightning effect working for the Charger tool Boring crucial update: Started moving code from GameMaker Studio 1, to GameMaker Studio 2

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  20. 28. sij

    Day 3 of . Added horizontal spikes and ladders that work upwards only now. A bumpy video presented to you by My Videocard Went Rogue. My VIdeocard Went Rogue: let's reboot one more time!

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