-
#100DaysOfGameDev Day 18 a new visual style was chosen with Ohad Reshef, so now we are creating assets for this style and updating the art#gamedev#indiegame#pixelartpic.twitter.com/AY2ttpL15J
-
Day 8 of 100 days. Spending more time with gameDev. Add more slimes to test enemy join battle. It makes the game freezes. But I already solved that. Still in progress for battle mode.
#100daysofGameDev#gamedev#IndieGameDev#indiegames#madewithunity#gamedevelopment#pixelartpic.twitter.com/XhPeMFO0gt -
New Stuff (D31):
Advanced Jumping (WIP).
Knockback.
Climbing (WIP).
#100daysofgamedev#100DaysOfCode#screenshotsunday#lowpoly#gamedev#indiegamedev#madewithunity#unity3d#videogames#indiedevpic.twitter.com/KgdST6bSu5 -
Day 15 of
#100daysofGameDev: I finally updated the project's Unity version. It's something I've been dreading to do for a long time now, and rightfully so. It took all day to clean all the errors, but It's behind me now (I hope)

pic.twitter.com/xNgiJKUYPa
-
GG RT
@ShugoStudios: Day 82 of#100daysofGameDev#GGJ2020 is done! "Washy" is alive! was totally worth the 2 sleepless days!… https://twitter.com/i/web/status/1224107915700789248 … -
Day 14 of
#100daysofGameDev - Got in the updated doors and corresponding consoles. - Console hierarchy now makes more sense Video shows console states - not powered, inactive, active, information Bonus: Console highlights when active and player is nearby.#IndieGameDevpic.twitter.com/SihRd0ttUMPrikaži ovu nit -
Day17 of
#100DaysOfGameDev : Say Hi to spectator cam !#gamedev#indiedev#indiegame#IndieGameDev#VR#htcvive#Oculus#madewithunity#indiewatch#screenshotsaturday#VirtualRealitypic.twitter.com/7j0VquTXLR -
Day 13 of
#100daysofGameDev Carrying on the move from GM Studio 1 to 2, but also started messed around with lighting and shadows.#screenshotsaturday#GameMakerStudio2pic.twitter.com/hMHbEnBJM5
-
Day 6 of
#100daysofgamedev. Good news: I found a workaround for my videocard problem. Bad news: things are moving far slower then we thought. I guess, using a not very familiar engine is not the best thing to do on a jam. From the other hand, I'm curious where we'll end up. :) pic.twitter.com/sEtNGW1VsM -
GG RT
@TheEquinoxHunt: Day #52 of#100daysofGameDev Even though the hunters are brutes, they care about the environment so when there is e… https://twitter.com/i/web/status/1223692164540092416 … -
4th level of the upcoming
#babydinoadventures demo is all about thwomps

#screenshotsaturday#FFSjam#100daysofGameDev Day 36#BelgianGamesIndustry#indiedev#IndieDevWorldOrder#IndieDevsUnite#gamedev#Construct3#IndieGameDev#indiegame#pixelartpic.twitter.com/2mzTqFFbFvPrikaži ovu nit -
Day 4 of
#100daysofgamedev. Well,@syudzius and I are participating in@globalgamejam. We banged our heads against the theme for several hours and decided to go the easy way. Sort of... Can you guess what the game is about from a gif this abstract? :)pic.twitter.com/FOXwjtNhTqPrikaži ovu nit -
#100DaysOfGameDev Day 1: Starting out on a new project codename Abyss. I hope it doesn't get shelved halfway through my undermotivation. Not going to reveal anything else at the moment besides a placeholder splash screen, lololol. It looks like I'm testing printer ink. pic.twitter.com/ZZXPZPO6x6
-
#100daysofgamedev Day 56 - got my confirmation that I will be showing at MakerX, Feb. 29th! pic.twitter.com/ySN5kLzEJ2
-
Day 3 of
#100daysofgamedev. I didn't fix my videocard problems yet, but, hey, ladders work! :D Also, I added some indicators for player not to get lost (just like in prototype). That's all Remote Bot for the week. Now it's time for#GlobalGameJam!pic.twitter.com/omQT9cu5bOPrikaži ovu nit -
#100daysofgamedev Day 68: I've implemented a Recipe system, you know have a goal at each level: follow the recipe. For instance, each attack kills enemies in different ways: slice, cut, dice... So, e.g. a tomato soup asks for 2 diced tomatoes, 1 diced onion and 1 sliced onion. pic.twitter.com/f9gQVRKABk -
Day 14 of
#100daysofGameDev: Been working on lots of small stuff. Also made some improvements to the prison gate. It's not all done but it's getting there. pic.twitter.com/3F61kMgRlq
-
-
Day 12 of
#100daysofGameDev Sexy visual update: Got an initial version of the electric/lightning effect working for the Charger tool Boring crucial update: Started moving code from GameMaker Studio 1, to GameMaker Studio 2 pic.twitter.com/Xw8oDfyQYSPrikaži ovu nit -
Day 3 of
#100daysofgamedev. Added horizontal spikes and ladders that work upwards only now. A bumpy video presented to you by My Videocard Went Rogue. My VIdeocard Went Rogue: let's reboot one more time! pic.twitter.com/0kNpBSVwv2Prikaži ovu nit
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.