https://twitter.com/Creta5164/status/1145984946420371459 …
@Creta5164 has pointed out there are some cases this might not work as expected
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Deze collectie tonenBedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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WHAT IS THIS WIZARDRY DOES THIS EXIST IN OTHER LANGUAGES
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So they're called "Null-Conditional Operators", and I've only really seen them in C# so far (and you have to be using NET 4.0, which Unity does as of recent versions). https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/operators/member-access-operators#null-conditional-operators--and- … They may exist in other things, but I don't think its a common feature of languages

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I need to start using emoji in my comments
Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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EXCUSE ME WHAT
Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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And you'll love pattern matching too. If (obj is GameObject myGameObject) { Log.Write(http://myGameObject.Name ) }
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The wrapper function should be called EatFoodTwiceIfExists() though ;)
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I've been thinking about how you can eat the same food twice and I would like to give my professional opinion that nobody should think about eating food twice because it's gross.
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I've been using C# for nearly 20 years... I really should keep up to date with their latest updates... I've been wanting this for years!! But do you know if there's a performance impact?
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I think it's just syntactic sugar, so I doubt that there's any difference in performance.
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Het laden lijkt wat langer te duren.
Twitter is mogelijk overbelast of ondervindt een tijdelijke onderbreking. Probeer het opnieuw of bekijk de Twitter-status voor meer informatie.
cursed shader bitch @ Bithell Games
winner of over 200 awards I made up and like four I didn't
slowly dying of irony poisoning
she/her 

