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Michael Romero proslijedio/la je Tweet
Very interesting! “C++ library for debugging HLSL & GLSL shaders” | https://github.com/dfranx/ShaderDebugger … | https://www.reddit.com/r/gamedev/comments/ex5so1/shaderdebugger_a_c_library_for_debugging_hlsl_and/ … thx
@halogenicaPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Romero proslijedio/la je Tweet
I've posted a Tutorial on using Runtime Compiled C++ with Dear ImGui and DirectX11 on https://www.enkisoftware.com/devlogpost-20200202-1-Runtime-Compiled-C++-Dear-ImGui-and-DirectX11-Tutorial … Comes with full source code on Github, with branches for each stage of the tutorial along with videos.
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Michael Romero proslijedio/la je Tweet
As promised here is that copy of Half-Life 2! I was told developers and the press were given these -
@geoffkeighley do you still have yours?pic.twitter.com/hS6oDrltqZPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Romero proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Michael Romero proslijedio/la je Tweet
I am pushing the "Polygons of Another World" series further. Here is the Game Boy Advance version: http://fabiensanglard.net/another_world_polygons_GBA/index.html …. A great machine, beautifully documented by fans. What a pleasure.pic.twitter.com/zTZ2pKTCrO
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Michael Romero proslijedio/la je Tweet
2D games are weird, guys
#screenshotsaturday#indiegame#indiedev (thanks@UnpackingALife for the cool idea!)pic.twitter.com/yEHjY6yaF6Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Romero proslijedio/la je Tweet
《バーコーダー》バーコードリーダーのスキャン信号をレジではなく、スピーカーに直接接続することで音を鳴らす。 いま渋谷で巨大レシート版、演奏できます┃┃┃┃_ρ゙
#electronicosfantasticospic.twitter.com/tc5TTEhPMTPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Romero proslijedio/la je Tweet
We got together with a bunch of your favorite Aussie devs to put together this Fire Relief bundle - 100% of the proceeds go to charity, go pick it up!

https://bit.ly/2NBrwng Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Romero proslijedio/la je Tweet
VTune is free, please use it https://software.intel.com/en-us/vtune
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Romero proslijedio/la je Tweet
I often get asked in DMs about how GPUs work. There is a lot of information on GPU architectures on the web, one can start with these (thread) https://simonschreibt.de/gat/renderhell/ http://fragmentbuffer.com/gpu-performance-for-game-artists/ … https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline … https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf …
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Michael Romero proslijedio/la je Tweet
No one will break the news worldwide, so here it is...pic.twitter.com/eB7qZHsJxc
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Michael Romero proslijedio/la je Tweet
So I'm helping a kid I know with some college applications and I have some thoughts. My friend has a GPA of over 4.0 and a star in track and cross-country. She grew up Black in a white rural town in CA--oh and she's homeless. She's living with a friend's family.
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Michael Romero proslijedio/la je Tweet
Last night I saw one of the craziest damn things I’ve ever seen in all my days. This guy rides solo up into the arcade, walks up to TIME CRISIS II, and plays the game start to finish on one coin — using both guns. That means he’s players 1 and 2 at the same time.pic.twitter.com/GyiDYiPE1y
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Michael Romero proslijedio/la je Tweet
We released patch 1.2 of
#TheOuterWorlds today, and it includes a fix for the dreaded "the game thinks my companions are dead" bug, which I believe I spent more time investigating than I have for any other individual bug in my career (1/18)Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Just finished my Galaga model. Airbrushed and weathered, I’m happy the colors seem to match the box art pretty well!pic.twitter.com/FMNXATvDdG
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Michael Romero proslijedio/la je Tweet
A slide I'm doing about using a spring damper for screen shakepic.twitter.com/p2CeTjYYtH
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Michael Romero proslijedio/la je Tweet
Does 240 FPS/Hz matter? Yep! Really enjoyed working on this project! https://www.youtube.com/watch?v=OX31kZbAXsA …
#FrameswingamesHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Romero proslijedio/la je Tweet
Finished drawing my D&D character this weekend.
#dungeonsanddragonspic.twitter.com/LKQd7pSXUo
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Michael Romero proslijedio/la je Tweet
We’re excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time. Can’t wait to share it with all of you!pic.twitter.com/BupFCxSrTw
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