Tomasz Stochastic  

@h3r2tic

Rust and GPU hacker at . Previously SEED, Frostbite, Creative Assembly

Stockholm, Sweden
Vrijeme pridruživanja: srpanj 2009.

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  1. Prikvačeni tweet
    6. ruj 2018.

    The slides from my CEDEC talk "Towards effortless photorealism through real-time raytracing" are now available on our website! Grab the PPTX with speaker notes and an animated !

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  2. proslijedio/la je Tweet
    3. velj

    Some pear'fect creations constructed in the game , , audio-David, and I made during 😂🍐🍐 You can try the game yourself! 🤗 Get it from the GGJ page: or play the web version: (works on mobile too 😃)

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  3. proslijedio/la je Tweet

    Sometimes the pear life is rough. But Don't Dispear! We made a game for you!

    A 3D pear model wearing a tiny purple tophat and a moustache.
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  4. 30. sij

    Here with its friend which I got from :D

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  5. 30. sij

    This gift from rendered me speechless. Now I just need to build it a red and green house with a square ceiling light.

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  6. proslijedio/la je Tweet
    24. sij

    Experimenting with kitty showing its emotion when it's sure/unsure of its choice of placement 🐱 Clicking the obj, one can see the example it was trying to match. For ex, kitty is unsure about the last tree (in the video) since it has two rocks while the user-placed one has three

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  7. proslijedio/la je Tweet
    14. sij

    We are playing with example-based procedural placement. Here, kitty tries to mimic your placements, ex. if you put grass near tree+rock, kitty automatically finds a new, but similar-looking location to place more grass 😺

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  8. proslijedio/la je Tweet
    17. pro 2019.

    Proper ornaments for the Christmas tree :)

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  9. proslijedio/la je Tweet
    6. pro 2019.

    We've open-sourced our tools for Blender that our tech art team here at are building!

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  10. proslijedio/la je Tweet
    6. pro 2019.

    A first Rust blog post from us with tech talks and interviews of two of our senior devs (and fellow rustaceans 🦀): and .

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  11. proslijedio/la je Tweet
    15. stu 2019.
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  12. 14. stu 2019.

    I made a screen-space horizon-based diffuse reflection thingy! Obviously it is cranked all the way to "silly", and it shouldn't be used like this, but who cares :P Around 1ms incl. filtering @ square-ish 1080p on RTX 2080.

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  13. 12. stu 2019.

    Accidentally discovered a Sponza wannabe in Barcelona!

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  14. proslijedio/la je Tweet
    9. stu 2019.

    Mr ‘s talk from our Stockholm Rust meetup “An unholy fusion of C++ and Rust in physx-rs”

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  15. 8. stu 2019.

    It's terrible, don't watch it. Check out my short talk instead!

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  16. proslijedio/la je Tweet

    I just sent out the first dev newsletter, featuring Rust & Blender news! 🦀 If you're not signed up, you can read it and sign up for the next one here:

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  17. proslijedio/la je Tweet
    8. stu 2019.

    A year ago today, Embark was founded. We're already close to 90 people at the studio now, and are working on several projects that we can't wait to tell you more about! 🎂🍾🎉

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  18. 26. lis 2019.

    And yes, those are pretty normal colors.

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  19. 26. lis 2019.

    I implemented cloud rendering, but it's rather dreddful. /* Two-level BVH in OpenGL because I still Vulkan't be bothered */

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  20. proslijedio/la je Tweet
    21. lis 2019.

    Here are the slides from my talk at the meetup in Munich about bringing to the GPU. We at want to invest in a rusty GPU future. Stay tuned!

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  21. proslijedio/la je Tweet
    8. lis 2019.

    We have a small open source portal now also, plan to share some more projects there soon! Would be great and fun if any other gamedev studios (or individuals) want to collaborate on projects, can reach out to us on opensource@embark-studios.com

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