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Prikvačeni tweet
The slides from my CEDEC talk "Towards effortless photorealism through real-time raytracing" are now available on our
@seed website! Grab the PPTX with speaker notes and an animated@gwihlidal!https://www.ea.com/seed/news/cedec-2018-towards-effortless-photorealism-through-real-time-raytracing …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomasz Stochastic proslijedio/la je Tweet
Some pear'fect creations constructed in the game
@h3r2tic,@AriVanider, audio-David, and I made during#GGJ20

You can try the game yourself!
Get it from the GGJ page: http://bit.ly/DontDispear or play the web version: http://h3.gd/re-pear/ (works on mobile too
)pic.twitter.com/S7HZ9Tu8P0Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomasz Stochastic proslijedio/la je Tweet
Sometimes the pear life is rough. But Don't Dispear! We made a game for you! http://bit.ly/DontDispear
@anastasiaopara@h3r2tic#GGJ20#globalgamejam2020pic.twitter.com/Hzpzc1P3el
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This gift from
@anastasiaopara rendered me speechless. Now I just need to build it a red and green house with a square ceiling light.pic.twitter.com/LpRSZt0cSU
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Tomasz Stochastic proslijedio/la je Tweet
Experimenting with kitty showing its emotion when it's sure/unsure of its choice of placement
Clicking the obj, one can see the example it was trying to match. For ex, kitty is unsure about the last tree (in the video) since it has two rocks while the user-placed one has threepic.twitter.com/HdyaRhY0QNPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomasz Stochastic proslijedio/la je Tweet
We
@EmbarkStudios are playing with example-based procedural placement. Here, kitty tries to mimic your placements, ex. if you put grass near tree+rock, kitty automatically finds a new, but similar-looking location to place more grass
pic.twitter.com/wqqa9GwkSqHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomasz Stochastic proslijedio/la je Tweet
Proper ornaments for the Christmas tree :)pic.twitter.com/u8Zl37xudT
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Tomasz Stochastic proslijedio/la je Tweet
We've open-sourced our tools for Blender that our tech art team here at
@EmbarkStudios are building!@blender_orghttps://github.com/EmbarkStudios/blender-tools …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomasz Stochastic proslijedio/la je Tweet
A first Rust blog post from us
@EmbarkStudios with tech talks and interviews of two of our senior devs (and fellow rustaceans
): @h3r2tic and@Ca1ne.https://medium.com/embarkstudios/inside-rust-at-embark-b82c06d1d9f4 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomasz Stochastic proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I made a screen-space horizon-based diffuse reflection thingy! Obviously it is cranked all the way to "silly", and it shouldn't be used like this, but who cares :P Around 1ms incl. filtering @ square-ish 1080p on RTX 2080.
#opengl#rustlangpic.twitter.com/jYQoxjO1yCHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Accidentally discovered a Sponza wannabe in Barcelona!pic.twitter.com/pBGdbmjSPF
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Tomasz Stochastic proslijedio/la je Tweet
Mr
@h3r2tic‘s talk from our Stockholm Rust meetup “An unholy fusion of C++ and Rust in physx-rs”https://youtu.be/RxtXGeDHu0wHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
It's terrible, don't watch it. Check out my short talk instead! https://youtu.be/RxtXGeDHu0w https://twitter.com/Ca1ne/status/1192866523972620289 …
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Tomasz Stochastic proslijedio/la je Tweet
I just sent out the first
@EmbarkStudios dev newsletter, featuring Rust & Blender news!
If you're not signed up, you can read it and sign up for the next one here: http://bit.ly/embarknews Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomasz Stochastic proslijedio/la je Tweet
A year ago today, Embark was founded. We're already close to 90 people at the studio now, and are working on several projects that we can't wait to tell you more about!


pic.twitter.com/ScRLhcXsYQ
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I implemented cloud rendering, but it's rather dreddful. /* Two-level BVH in OpenGL because I still Vulkan't be bothered */pic.twitter.com/5huAvq0KsW
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Tomasz Stochastic proslijedio/la je Tweet
Here are the slides from my talk at the
@thekhronosgroup meetup in Munich about bringing@rustlang to the GPU. https://docs.google.com/presentation/d/1_cB-sxUusYVoCYdXnqwAg2u3-lrqBfgrUj205ytxYaw/edit?usp=sharing … We at@EmbarkStudios want to invest in a rusty GPU future. Stay tuned!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tomasz Stochastic proslijedio/la je Tweet
We have a small open source portal now also, plan to share some more projects there soon! Would be great and fun if any other gamedev studios (or individuals) want to collaborate on projects, can reach out to us on opensource@embark-studios.comhttps://twitter.com/EmbarkStudios/status/1181553859300331521 …
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