Is uhh not killing children a downside?
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Replying to @DanieITheManiel @cretar45 and
Yes, it takes away from the immersion, but there's scarily a game that allows one to do it.
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Replying to @gushisgosh @cretar45 and
That’s gonna be a yikes from me. I couldn’t care less but if you’re really want to kill some virtual children there might be something wrong with ya
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Replying to @DanieITheManiel @cretar45 and
Why? It's not about killing virtual children, it's about them being killable, specially when in reality they are the most vulnerable. As one example, how more motivated are you to stop an in game robbery if the kids can die in it? How more careful will you be if FF affects them?
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Replying to @gushisgosh @cretar45 and
I don’t care if there’s an option to kill them or not but if you’re mad you can’t kill virtual children, there might be something a bit off with you
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Replying to @DanieITheManiel @cretar45 and
Kids are frail and clueless and we have all been there, that's why we protect them. All NPCs are clueless, that's a limitation we have, but if their frailty or potential isn't simulated they serve to break the immersion more than to enrich the world.
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Replying to @gushisgosh @cretar45 and
You don’t need to kill virtual children to have immersion, there is Jack who’s a child and you get the immersion of an actual child but you don’t fucking kill him lol.
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Replying to @DanieITheManiel @cretar45 and
No, technically you need them to be killable. Technically no one needs anything, that's just standards. But saying a game doesn't need something because most people don't do it and therefore shouldn't be there is like saying all games should all be linear.
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Replying to @gushisgosh @cretar45 and
I feel like at this point you’re trolling but have a good day
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I'm not trolling, you either are dumb, or you are being disingenuous and discovered you argued in favor of railroad hand holding games accidentally just to virtue signal.
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