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gtaogle's profile
System of a Dad
System of a Dad
System of a Dad
@gtaogle

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System of a Dad

@gtaogle

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Baltimore, MD
Joined August 2014

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    1. System of a Dad‏ @gtaogle Oct 18

      Plenty of RPG's have come out since then, and my dad has played many of them. None of them (Witcher included) really impressed me, I mean they certainly make a show of graphics, of course, These are just... ya know, games.

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    2. System of a Dad‏ @gtaogle Oct 18

      As I understand it, Deus Ex is the best of the West. I'll offer a critique of the open-world style and why it's ultimately a failed mechanic (and why Minecraft didn't make it even to my runner-ups, even though it's fun.)

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    3. System of a Dad‏ @gtaogle Oct 18

      Fallout New Vegas isn't a great game because the core of Role Playing is Epic, and without some kind of railroad where you get deeper INTO the world as you go, there's no possibility of communicating this substance. Fallout 1 and 2 get close to negotiating this.

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    4. System of a Dad‏ @gtaogle Oct 18

      People like Fallout New Vegas because it's a better sandbox than Fallout 3 (this is obvious) but sandbox and RPG are essentially opposite categories, as anyone who has played tabletop role playing games could tell you.

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    5. System of a Dad‏ @gtaogle Oct 18

      The Western formula wants to be "construct a unique character to play in the world and create a unique outcome based on your actions." The math on this doesn't work out, folks!

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    6. System of a Dad‏ @gtaogle Oct 18

      At best you're going to get something like Fallout where you have an open world with a very shallow railroad, and the way you choose to interact with each sandbox locale (even if they are procedurally generated!) gives a different end-state "story fragment." This is satisfying.

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    7. System of a Dad‏ @gtaogle Oct 18

      If you map out decision trees, unless you're a genius at reusing content, however long the game is, you need to make close to that many more games of that length to produce the "fully fleshed out story for any choice tree."

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    8. System of a Dad‏ @gtaogle Oct 18

      When you play a table-top role playing game, the arc of the story is driven by the game master (or dungeon master as it was in D&D) and tweaked according to the characters that players chose. Shrink-wrap software cannot deliver this experience exactly.

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    9. System of a Dad‏ @gtaogle Oct 18

      In fact, what is closer to the "real" "role playing" (i.e. chain mail/dnd, shadowrun, gurps etc) experience is the JRPG, where the most effort is put into fitting the characters into the world, the work the Game Master & players do on the fly.

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    10. System of a Dad‏ @gtaogle Oct 18

      Pretty much all Western Video Game RPGs are inferior sandboxes, insofar as they aren't actually just sophisticated adventure games (you could interpret Deus Ex and System Shock in this light.) Sorry, this will be very unpopular! But I think it is true.

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      System of a Dad‏ @gtaogle Oct 18

      Moreover many JRPGs are just battle simulators with levels. And they're not terribly interesting battle simulators 😅 At least Final Fantasy Tactics is an interesting battle simulator.

      11:16 AM - 18 Oct 2018
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      • Caveman Blake
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        1. New conversation
        2. Caveman Blake‏ @KaliYuga1984 Oct 18
          Replying to @gtaogle

          Adventure sandboxes vs tactical battle simulators yes. They’ll hate you for telling the truth. Nothing even approaches the tabletop experience. Good luck changing a long established genre name tho

          1 reply 0 retweets 1 like
        3. System of a Dad‏ @gtaogle Oct 18
          Replying to @KaliYuga1984

          Sure, but the best of both genres basically do the same thing: you build a story and a character of world-historical importance. The model is very close to the story of the labors of heracles, thus the constant fighting of monsters.

          0 replies 0 retweets 1 like
        4. End of conversation

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