Blizzard gets a hard-coded exemption to the iOS and MacOS sandboxes? Yikes:https://storify.com/gruber/blizzard-exemption-to-ios-and-macos-sandbox …
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@gruber might be interesting if the birdies can shed light on the criteria for the apps they can't break. - View other replies
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@chronic My guess is there are no criteria — it’s a “We know them when we see them” thing: https://en.wikipedia.org/wiki/I_know_it_when_I_see_it …
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@gruber this is pretty common in gaming, FWIW: graphics drivers are basically a huge string of hacks to prevent AAA games from crashing. - View other replies
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@gruber … so a little patch from Apple here isn’t that far out of the ordinary. -
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@gruber well based on code in iOS and OS X, Apple dedinitely has apps they are not allowed to break with an iOS update. -
@gruber osx is full of special handlings for Adobe apps too -
@gruber Microsoft did the same with Windows. It makes sense -
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@gruber@drbarnard and yet Blizzard refuses to make Overwatch for Mac - Show more
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@gruber Microsoft always did that, but then they never removed the workarounds because then new things depended on all the old workarounds -
@gruber Microsoft, at least historically, did the same thing http://www.joelonsoftware.com/articles/APIWar.html …pic.twitter.com/0KXxFAVZxk
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@gruber On apps that sizzle (hijack) methods but ends up causing crashes, Apple’s hard-coded those apps to unswizzle the methods to fix it -
@gruber Microsoft does the same thing. -
@gruber at MSFT in 90s, realloc() updated for perf. AOL relied on old/undefined behavior, began crashing. We patched system CRT to prevent.
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