Here's a good example from @backbonegame. This is a super vulnerable tweet, but thats because its some real ass shit. If you're comfortable with it, sharing your actual thoughts and feelings gives your community context about where this game came from.https://twitter.com/backbonegame/status/1360742279921733636 …
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Games don't just fall out of the void, right? No, human beings pour their blood sweat and tears into them and that should be recognized. And I'm not just saying monetize your trauma, but share the process! Answer the question, "why should someone care about us?"
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There are devs now getting 50 million views on TikTok by sharing what its like to be a dev. Twitter is starting to feel mad irrelevant besides industry connections. When more devs figure this shit out its gonna be a whole new game and I intend on trying with our next project!pic.twitter.com/tJsPknKtit
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But also like, understand how your content fits into the greater content ecosystem. Don't be that stadia guy that wants streamers to pay for games. Is your game streamable? fanartable? memeable? Can users generate their own content from it? All good questions.
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In conclusion, yes we're all content creators but that's not a bad thing. In the right hands it can be extremely powerful. AND IT DOESNT MEAN YOUR WORK CANT ALSO BE CAPITAL-A ART. That's my thoughts. If this seems like a headass thread let me know lmao lets argue >:)
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Replying to @SmashyNick
my hot take from your hot take is there’s an implicit assumption here that there’s a shared vision of success between art and content: specifically to get your art/game in front of as many eyes as possible and profit.
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Replying to @grizzpierce @SmashyNick
Focusing on that vision can alienate other important goals with the game, moving it from artform territory into Product Hell (creating an authentic vision versus making ‘marketable features’)
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Replying to @grizzpierce
Personally, generally, nothing I or the team wants to say artistically conflicts with the product needs or extraneous marketing efforts. Maybe that means im a sweaty fuckin sellout already lol but that works for me
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Replying to @SmashyNick @grizzpierce
I actually think you're full of shit here! The amount of stuff we shoot down for "product reasons" before it hits the stage is always huge. Being artistically confident in the result doesn't mean that it wouldn't have been different if sellability hadn't been such a consideration
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FIGHT FIGHT FIGHT FIGHT FIGHT
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