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  1. Prikvačeni tweet
    18. srp 2019.

    Yes! Finally getting somewhere with adding external forces to the simulation (sources, sinks, shore friction, etc). Really cool to see how dynamic objects interact with it (boat asset comes from the Unity BoatAttack project)

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  2. proslijedio/la je Tweet
    1. velj

    . interview. Thank you for having us! Looking forward to next year.

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  3. 26. sij

    I started drawing a little while back. Im getting better but find it hard to find the sweet spot between having fun vs improving :/

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  4. 23. sij
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  5. 21. sij
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  6. 10. sij

    gorgeous. We need more volumetric data like these

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  7. proslijedio/la je Tweet
    10. sij

    This is a very good document written by about getting your hand on HDRP. Great Work!

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  8. proslijedio/la je Tweet
    8. sij

    today is up! We talk about Documentation on this episode

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  9. 6. sij

    I thought I was getting good with desmos. Then I found Fabrice Neyret's collection😭

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  10. proslijedio/la je Tweet
    4. sij

    Looks like I've been 14 years at Unity by now. So instead of doing something useful, I wrote one of them "here's a look at the past" blog posts :)

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  11. 3. sij
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  12. 1. sij

    Last Decade started with tough break up + dark thoughts. Familly, meds, graphics programming, time got me through it. Got to work with the amazing folks from bitsquid on Stingray (r.i.p. Stingray). New gf became wife and 2 kids. Now working with an amazing team at Unity :)

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  13. proslijedio/la je Tweet
    1. sij

    Clayxels got coloring shapes, I think it's pretty much ready to go 😱 Any takers for a public beta? RTs really appreciated at this point, I think this is going to be something special.

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  14. proslijedio/la je Tweet
    30. pro 2019.

    Digital Human based on Unity HDRP. AR remote, Realtime Raytracing SSAO. it can follow user's facial moving by iphone. Individual works by Hyeong-il Kim / Gyutaek Lee

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  15. 18. pro 2019.
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  16. proslijedio/la je Tweet

    That rig brings back so many good memories from back in Max before I'd even heard of biped. We had a whole in-house animation system created by the incredible

    Ovo je potencijalno osjetljiv multimedijski sadržaj. Saznajte više
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  17. 2. pro 2019.
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  18. proslijedio/la je Tweet
    30. stu 2019.

    so, I'm considering putting all of my math visualizations in one place, with detailed explanations, in a crowdfunded free online book with .gifs✨ it would cover geometry, trig, calc, and some game dev specific math would you be interested in this, and would you support it?

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  19. proslijedio/la je Tweet
    27. stu 2019.

    It occurred to me that, after all this time, I had never done a proper take on a fluid sim, and I ought to try to do something interesting with it, no? Multiscale MIP Fluid, on :

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  20. 28. stu 2019.
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  21. proslijedio/la je Tweet
    24. stu 2019.

    just some beautiful swell refraction patterns caught by a satellite

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