Amazing work! I wish I had that stuff when figuring out some early desktop stuff. Minor bug: when a node is collapsed which contains state that are targets of other nodes, the dotted line goes to a weird location (ideally would aim that the collapsed node)
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Doh! That was on my todo list but forgot. Fixed (prolly 10mins until it shows up)
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Thank you! I teach graphics at university, and I find myself drawing exactly this on the whiteboard each year. Now I can have my students walk through the process on their own. Only thing "missing" is RAM data (ex:Float32Array) on CPU side that's "ferried" to GPU buffers.
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Always
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This is absolutely awesome man, thank you so much for the work you've done helping push WebGL forward. Your learning resources are unrivaled
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This is amazing! I work professionally in WebGL and just playing with this demo already taught me something wrong with my mental model. I didn't know you could bind each vertex attribute to a different buffer! I assumed it always used the active array buffer binding!
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Super cool and incredibly useful Gregg! Great way to understand the OpenGL / WebGL state machine!
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I want to make a poster out of this state machine, it's beautiful. And thanks heaps for your tutorials on this site, and for all your WebGL answers on Stack Overflow, they have unstuck me many times.
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@DougLilliequist check this!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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