Working on raymarched hands in VR, seeing how UI might be directly incorporated into / emerge from the body
Super satisfying how grabbed objects fuse with the body —
mirrors a bit how we mentally assimilate tools into our body schemata
@LeapMotion @kevinwatters @compositeredfoxpic.twitter.com/XZXahGZfop
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One year ago, giving @golan some VR raymarched handforms in STUDIO for @creativeinquiry
pic.twitter.com/s49xeISGNv
23:17 - 22. lis 2019.
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