After playing with the Quest’s hand tracking at #OC6:
I’d put it at ~60% Leap Motion’s fidelity
~200ms latency was most distracting
Finger occlusion was comparable
Pinch interactions very solid
Any fast movements immediately freeze at the hand model’s last known location
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Given that it’s an early-2020 beta there’s time to continue honing Most of the affordances in the mad scientist’s lair demo were pinch or poke interactions, with no graspable objects, so I can’t speak to more active manipulations
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The tracking volume was sufficiently wide, reaching the edge of the FOV fine On a couple of occasions the hand models swapped left and right hands facing backwards which happens on Leap v4 as well
15:47 - 25. ruj 2019.
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