Given that it’s an early-2020 beta there’s time to continue honing Most of the affordances in the mad scientist’s lair demo were pinch or poke interactions, with no graspable objects, so I can’t speak to more active manipulations
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The tracking volume was sufficiently wide, reaching the edge of the FOV fine On a couple of occasions the hand models swapped left and right hands facing backwards which happens on Leap v4 as well
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I hope that the
@ultraleap thing gives@LeapMotion the resources to outpace them. Besides having vested interest in the UltraLeap ecosystem, I just hate the idea of Zuck dominating this space. - Još 11 drugih odgovora
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The real question is did you enjoy and like the experience?
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I did enjoy and like the experience I found the tentacle hands especially satisfying! I’m also calibrated to Leap’s idiosyncrasies and treated the demo as an opportunity to scope Quest’s underlying tracking implem. I‘m confident it still hits the 1st-time handsperience wonder
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Thanks, it sounds good enough for most applications.
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Nah... totally inadequate. Time to jump ship and abandon the Oculus ecosystem.
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Within 12 months there will be industry parity with hand tracking and an AR Foundation style Unity SDK for building articulated hands apps and building out to any chosen platform with no extra work needed.
#magicleap#hololens2#nreal#ultraleap#oculusHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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thanks for the readout.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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