@mediamolecule’s Dreams’ wires do useful things in this area:
- wires pulse white according to data amplitude
- sub-wire braiding communicates dimensionality of contents (vector3 vs float etc)
- wires attach directly to their gameobjects in the scene, moving with
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Looks great!
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this is awesome
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*sorry I meant is It HDRP?
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Totally! All in HDRP, can't live without it
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Oh yes, that's awesome!
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holy shit, what’s it like to manipulate two points in a bezier curve at once? that sounds like a dream for visual artists
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Now do recursion!
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All with the Leap Motion!
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