Gray Crawford

@graycrawford

physics artist · spatial interaction designer*engineer*prototyper · embodied tools for thought · prev , masters

San Francisco, CA
Vrijeme pridruživanja: srpanj 2009.

Medijski sadržaj

  1. 19. sij
    Odgovor korisniku/ci

    I can imagine one could produce similar behaviors with Houdini

  2. 7. sij
    Odgovor korisniku/ci

    First time running eGPUless VR on my 2018 rMBP — honestly shocked! I’d always only VRd w my 1080. H+H runs perfectly, ! As does Google Earth, & The Lab’s Longbow. Boneworks: playable. Echo VR: almost. my 2mil+ VFX particles are 5fps 😞 How does Unity dev run for you?

  3. 27. pro 2019.
    Odgovor korisniku/ci

    Arvo Pärt truly taps into something his _Te Deum_ transports

  4. 17. pro 2019.
    Odgovor korisnicima
  5. 6. stu 2019.

    I'm thrilled to share that this week I joined / as an interaction design engineer! Stoked to work in the SF office amidst the tracking + interaction R+D group!

  6. 4. stu 2019.

    and I are honored by the inclusion of XOROMANCY, our gestural neural-network-imagery explorer in the STUDIO for ’s 30th anniversary retrospective exhibition INTERSECTIONS showing at 12-6pm daily until November 17

  7. 22. lis 2019.

    One year ago, giving some VR raymarched handforms in STUDIO for 👍 🔫 🍩 🕊

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  8. 26. ruj 2019.

    Thrilled to announce that I’ll soon be releasing my debut album, FILAMENT Accompanying FILAMENT is a selection of tracks shaped into interactive, embodied VR instruments / environments I’m sharing an early peek today @ OC6 @ the Indie Dev Lounge — would love to see you there!

  9. 12. ruj 2019.

    Beautiful hand tool details in ’s Half + Half like this gimballed teleportation slingshot for hide+seek love these wonky mechanicals!

  10. 14. kol 2019.

    Can the practice of providing bespoke audio for every object collision parameter actually scale to populate increasingly large simulated environments? Let alone bespoke user interactions. Good opportunity for real-time physical modeling synthesis or

  11. 8. kol 2019.
    Odgovor korisnicima

    for building our North Star set we used and found that adding a couple rubber washers from the hinge mechanism worked nicely

  12. 15. srp 2019.

    I’m working on using my Apple Watch for haptics in VR + There’s potent sensory flexibility here, seeing the collision at the fingertip but feeling it at the wrist — repetition likely fusing them more I fully expect Apple to use wrist haptics in their headset AR push

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  13. 8. srp 2019.

    North Star assembly

    , , i još njih 2
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  14. 8. srp 2019.

    These past few months I and some friends ( ) built six (!) North Star AR headsets with help from the STUDIO for and . Shout-out to 's clutch component sourcing!

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  15. 19. lip 2019.

    Xoromancy (by + me) is showing at IEEE·GEM 2019 at Yale, June 19-22! Come through to gesturally control the real-time output of a generative adversarial network! – mjesto: Yale Digital Media Center For The Arts

  16. 5. lip 2019.
    Odgovor korisnicima

    I use the particles' velocities to sample from a gradient

  17. 5. lip 2019.
    Odgovor korisniku/ci

    I get distance between my fingertip and current position of each particle, remap the distance I want it to influence to 1-0, use that to sample from an exponential curve, and use it to drive a lerp between the current particle velocity and my fingertip velocity Then set velocity

  18. 3. lip 2019.

    Reality Composer gets Keynote-style sequencing, with physics impulses, friction, elasticity Really hoping the iPad version has feature parity

  19. 30. svi 2019.

    Working on some VR visual programming UI with the Interested in how particle-based wires can be "displays" of the data they carry, or reactive to the hand as input

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  20. 25. svi 2019.

    Using realtime physics to control sound parameters in Dreams — grab the container and manually jostle the ambient cones around, add some kinetic energy into the system Great to have an authoring environment that's so deeply performative

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