Body proportions are more IAT accurate. And I had to part a bit with CB1 Cortex's original face geometry (IAT Cort has a really clear distinction between cheekbone and jawline and I didn't want to leave that out)
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Also, quite a few joints got changed to be more animation friendlypic.twitter.com/EwwLvDQJdv
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The final touch are chunky, unfiltered textures! Really great work so far!
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Thanks dude!
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That’s wonderful model how are you doing that
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Thanks! I'm using Blender to model and rig, and the texture was made in Clip Studio Paint
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. Last pic is a comparison between versions (1, 2 and 3 respectively)