In https://twitter.com/ZenoRogue/status/1246448703554162689 … we simulated spherical geometry using an Euclidean engine. Let's try to simulate Euclidean space using a hyperbolic engine! As the hyperbolic cubes get larger and larger, more of them (k) fit around the edge. (1/4)pic.twitter.com/p1z2MTFaCy
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Here is the animation slowed down around the flash. The flash probably happens because the raytracer is darkening depending on the distance given in absolute units, and almost-Euclidean curvature corresponds to very small dodecahedra in absolute units.pic.twitter.com/63AfMQuP70
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