CUDA is nvidia-specific, I will most certainly not do that. Not every system (both GPU and software stack) supports OpenCL, so I won't do that either. I have a trick to use OpenGL, though, so I will be doing that.
@pegasusepsilon use cuda:
https://youtu.be/0uNyqHUPR6U is Vl'Hurg in
https://github.com/graveolensa/torrential_rainbows …
I saw your post about writing a new renderer.
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(more generally and platfrom agnostically: the specfuns I employ hither and thither are really happier when the numerics are blazing. I'd have modular forms/some good chunk of the DLMF on an asic if I could)
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