A couple of patterns which can repeat involving rhombs, borromean rings and shading. #mathartpic.twitter.com/p3jsfBkkEx
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I don't have any good suggestions now (my 3d pipeline is weird and fragile and at the moment, broken. At some point I need to wrap my head around webgl)
I actually have the means to construct stuff like that in Verto, but end up sending .obj files to other programs to do the rendering even though I think that Verto has the means of writing shaders if I knew how.
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