Non-Euclidean Boids-style flocking sim. Each bird tries to make its velocity vector v match the average v of close birds (also tries to get to their avg loc while avoiding them), which makes Euc. flocks stable, but not hyperbolic. Thanks @graveolens for the interesting question!pic.twitter.com/wFM6x2SVcJ
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Replying to @littmath @graveolens
Thanks! I do not know whether such things can be proven, but it is quite intuitive that a hyperbolic flock should not be stable (unless it formed one long line, but for some reason it does not).
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Replying to @littmath @graveolens
I have tested with larger quotient space and more boids, and it seems they are actually quite good at keeping the flock stable -- yes, side boids are "slower", but faster guys manage to replace them. See here: http://www.roguetemple.com/z/hyper/online2.php?c=-qpar+13+-tpar+21%2C4+-geo+5+-flocking+100+-rvshape+3+-zoom+.9+-nohud+-noscr+--msg0+-noplayer … ('o' to change parameters)
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@chocolitt88 maybe also boids with preferences about the denominator/other properties of the geodesic they're on?
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