You run around the room hurriedly setting up Nerf gun turrets while minimum wage high schoolers tromp around a proscribed path. When hit by darts they roll out of the space and leave tokens you exchange for a better Nerf turret. NEXT WAVE 16 SECONDS shouts the barker etc.
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Replying to @troubletown
sounds pretty fun. i think Escape the Room places are popular in part because it's a social thing, gotta make this one more team-based
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Replying to @gracecondition
Mostly my brain is mining old flash forms for humor, like real-life "beat up the celebrity" garbage
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Replying to @troubletown @gracecondition
Real-life match-3 would be nonsensical, real-life "time management" eg dinner dash would be hellish, I'm amazed I really can't think of anything else. The flash game boom was actually kind of short of you're cutting it off before Facebook poisoned them
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Replying to @troubletown @gracecondition
I like to think the first room escape flashes were made by a person who played Myst and was like, "well that was pretty cool but there were too many characters and too much dialogue and also too many rooms"
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Replying to @troubletown
what if we continue the trend? one room is too many. escape half a room
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Replying to @gracecondition
Hm. The trend is really "all of the puzzles, less of the setting" so I think if you follow that one to the bottom it's a still image of a door but every time you mouse over the knob a puzzle flies in from the side. It goes away when you solve it but there's always more puzzles
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Replying to @troubletown
you can take it a step further. now it's just a book of puzzles
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Replying to @gracecondition @troubletown
i like the game of "abstract something until it's amusingly different"
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Replying to @gracecondition @troubletown
the reverse game (make something less abstract etc) is less fun but also good. has a very different flavor
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the game of "make something less abstract until it's amusingly different", applied to itself
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