luv 2 live in a post-pain world where upon encountering an object which should be avoided i spend the next three weeks meticulously updating the hedonic value of every other object
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we don't see this all the time because simulating a different emotion is inefficient and exhausting, and inefficient agents get outcompeted but if computational expense weren't an issue, you could make agents who pretend full time
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only taking into account "behavior outside the brain" is missing half the picture, especially in non-evolutionary contexts
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