@theatrus @thisisfranklin And vertexes can be dynamically added and removed from the scene.
Interesting. :)
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@gphat@thisisfranklin by loading all the geometry ahead of time, you can simply use a vertex shader / viewport very efficiently -
@theatrus@thisisfranklin Yeah, my thoughts exactly. I didn't use webgl directly, but mostly because I was lazy. ;) - 1 more reply
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