Nathan Gordon

@gordonnl

Freelance Creative Web Developer and 3D generalist. Creating OGL

Vrijeme pridruživanja: travanj 2011.

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  1. Prikvačeni tweet
    22. ožu 2019.

    Super excited (+ a little nervous) to announce that I'm making the leap to freelance 😱🤩 I will start putting out the feelers, but please get in touch - even just to say gday! I put this short reel together awaiting my portfolio, hope you like it 🤞🏽

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  2. proslijedio/la je Tweet
    prije 23 sata
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  3. proslijedio/la je Tweet
    31. sij

    SHADER BASICS PART 1 SYNTAX GLSL looks a lot like C/C++ cause deep down it is C/C++ program. The classics apply here: braces on function, semicolons at the end of every line, classic syntax for conditionals and loops so no surprises there.

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  4. proslijedio/la je Tweet
    31. sij

    Just to let you know ☝🏾 I'm available for freelance work! 👀👀👀

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  5. proslijedio/la je Tweet
    28. sij

    Had fun working on this side project with ! Please try the shader editor and feel free to share your cineshaders 😉

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  6. 28. sij

    wow, what an amazing WebGL learning resource!

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  7. proslijedio/la je Tweet
    27. sij

    If you want to learn more about how this was achieved, check out my Siggraph talk from last year:

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  8. 25. sij
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  9. proslijedio/la je Tweet
    24. sij

    Behind the Screens of . Coming next month to an near you. cc:

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  10. proslijedio/la je Tweet
    20. sij

    I noticed a variety of animators that have a different approach in doing a first pass on full figure/full body animation. I tried doing the recurring ones I see time to time. I'll make a video lecture talking about each of them. What is your approach on animating full figures?

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  11. proslijedio/la je Tweet
    20. sij

    Junior dev: My code is simple and easy to understand. Mid-level dev: My code is subtle, clever, innovative, expressive, hyper-optimized, and ingenious. Senior dev: My code is simple and easy to understand.

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  12. proslijedio/la je Tweet
    16. sij

    We're looking for designers to help us with cool projects both in Europe and in the east/midwest US. Strong skills in art direction, and UX only (Yes, it means making it pretty AND smart) Bonus: If it works out, there might be extra in-house positions

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  13. proslijedio/la je Tweet
    13. sij

    I want to start this year with a brand new side project: A minimalist portfolio I made for my friend Nicolò Amoretti, visual designer based in Parma, Italy. Thanks to for 🙏

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  14. proslijedio/la je Tweet
    7. sij

    I played some Breath of the Wild this weekend and I had forgotten how beautiful it looks. I did this quick VFX study for the teleport today :D

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  15. proslijedio/la je Tweet
    22. stu 2018.

    I organized all of my breakdowns for your convenience. I consider this collection one of the best things I've done professionally and your support has been a driving force behind it. Thank you!

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    4. sij
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  17. proslijedio/la je Tweet
    4. ožu 2017.

    'GPU Performance for Game Artists', an article I wrote for artists interested in understanding GPUs & optimization:

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  18. proslijedio/la je Tweet
    5. sij

    Large collection of physically based rendering links, great to get into PBR or refresh your PBR knowledge. .

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  19. proslijedio/la je Tweet
    5. sij
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  20. proslijedio/la je Tweet
    30. pro 2019.

    Hey guys!! Finally launching my youtube channel. Kicking it off with episode zero. . Please subscribe. I will post episode one this week breaking down the barrel battle viking test.

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  21. proslijedio/la je Tweet
    30. pro 2019.

    Things you can do with a browser in 2020 ☕️

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