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Prikvačeni tweet
Super excited (+ a little nervous) to announce that I'm making the leap to freelance

I will start putting out the feelers, but please get in touch - even just to say gday!
I put this short reel together awaiting my portfolio, hope you like it
https://www.youtube.com/watch?v=sBUbXIY7yFU …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nathan Gordon proslijedio/la je Tweet
hypnotic canvas made with oframe/ogl (neat webgl lib) https://jniac.github.io/play/canvas/ogl-hypnose/ …
#webgl#javascriptpic.twitter.com/gbOaF7dE57Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nathan Gordon proslijedio/la je Tweet
SHADER BASICS PART 1 SYNTAX GLSL looks a lot like C/C++ cause deep down it is C/C++ program. The classics apply here: braces on function, semicolons at the end of every line, classic syntax for conditionals and loops so no surprises there.
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Nathan Gordon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Nathan Gordon proslijedio/la je Tweet
Had fun working on this side project with
@edankwan! Please try the shader editor and feel free to share your cineshaders
#webgl#gsap#glslhttps://twitter.com/lusionltd/status/1222121803499393025 …
0:50Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
wow, what an amazing WebGL learning resource!https://twitter.com/greggman/status/1222182657737379841 …
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Nathan Gordon proslijedio/la je Tweet
If you want to learn more about how this was achieved, check out my Siggraph talk from last year: http://advances.realtimerendering.com/s2019/index.htm https://twitter.com/RedDead2Info/status/1221227866840539136 …
0:42Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Nathan Gordon proslijedio/la je Tweet
Behind the Screens of
@themandalorian. Coming next month to an@AmericanCine near you. cc:@ILMVFX@UnrealEngine@magnopuspic.twitter.com/XaDAhYIhDs
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Nathan Gordon proslijedio/la je Tweet
I noticed a variety of animators that have a different approach in doing a first pass on full figure/full body animation. I tried doing the recurring ones I see time to time. I'll make a video lecture talking about each of them. What is your approach on animating full figures?pic.twitter.com/aJ4EwLnqpt
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Nathan Gordon proslijedio/la je Tweet
Junior dev: My code is simple and easy to understand. Mid-level dev: My code is subtle, clever, innovative, expressive, hyper-optimized, and ingenious. Senior dev: My code is simple and easy to understand.
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Nathan Gordon proslijedio/la je Tweet
We're looking for designers to help us with cool projects both in Europe and in the east/midwest US. Strong skills in art direction, and UX only (Yes, it means making it pretty AND smart) http://dogstudio.co/contact Bonus: If it works out, there might be extra in-house positionspic.twitter.com/6Dg7noP15k
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Nathan Gordon proslijedio/la je Tweet
I want to start this year with a brand new side project: http://nicparanoia.it A minimalist portfolio I made for my friend Nicolò Amoretti, visual designer based in Parma, Italy. Thanks to
@gordonnl for#ogl
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Nathan Gordon proslijedio/la je Tweet
I played some Breath of the Wild this weekend and I had forgotten how beautiful it looks. I did this quick VFX study for the teleport today :D
#madewithunity#realtimeVFX#BOTWpic.twitter.com/mXNWAGf1uhHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nathan Gordon proslijedio/la je Tweet
I organized all of my breakdowns for your convenience. I consider this
#UE4 collection one of the best things I've done professionally and your support has been a driving force behind it. Thank you! https://twitter.com/i/moments/1065646095093526528 …#indiedev#techart#vfx#realtimevfx#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nathan Gordon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Nathan Gordon proslijedio/la je Tweet
'GPU Performance for Game Artists', an article I wrote for artists interested in understanding GPUs & optimization:http://fragmentbuffer.com/gpu-performance-for-game-artists/ …
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Nathan Gordon proslijedio/la je Tweet
Large collection of physically based rendering links, great to get into PBR or refresh your PBR knowledge. http://lousodrome.net/blog/light/2020/01/04/physically-based-rendering-references-at-the-end-of-2019/ …
#graphicslinkoftheday.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nathan Gordon proslijedio/la je Tweet
I often get asked in DMs about how GPUs work. There is a lot of information on GPU architectures on the web, one can start with these (thread) https://simonschreibt.de/gat/renderhell/ http://fragmentbuffer.com/gpu-performance-for-game-artists/ … https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline … https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf …
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Nathan Gordon proslijedio/la je Tweet
Hey guys!! Finally launching my youtube channel. Kicking it off with episode zero. https://m.youtube.com/watch?v=7zADvZp6G40 … . Please subscribe. I will post episode one this week breaking down the barrel battle viking test.
#justinrasch#viking#stopmotionanimationpic.twitter.com/AMZD90qVu4Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nathan Gordon proslijedio/la je Tweet
Things you can do with a browser in 2020
–https://github.com/luruke/browser-2020 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I'm available for freelance work!

