“We must not use the word system to refer to an object. A system is an abstraction. It is not a special kind of thing, but a special way of looking at a thing.” — Christopher Alexanderhttps://patterns.architexturez.net/doc/az-cf-173046 …
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“When we are confronted with a complex thing, we often begin with nothing more than a feeling that it functions as a system. We try to abstract out the holistic behavior which seems essential. This is an active process. It begins with feeling, and only turns to thinking later.”
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“Start with some aspect of life so interwoven you can feel it in your bones it must be a system, only you can’t state it yet. Once you feel it, try to pin the system down. But feel it clearly first, before you try to think it.”
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A generating system is “a kit of parts, together with rules for combining them.”
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“Almost every ‘system as a whole’ is generated by a generating system. If we wish to make things that function as ‘wholes’, we shall have to invent generating systems to create them.”
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A shift in perspective, from designing objects, to designing systems that can generate objects. Design as Minecraft. Design as LEGO.
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"To make objects with complex holistic properties, invent systems which will generate objects with the required properties. The designer becomes a designer of generating systems — each capable of generating many objects — rather than a designer of individual objects."
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