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  1. Pinned Tweet
    1 Aug 2020

    Progress! world just got bigger. The auto targeting system is still a bit off, though, seems likes is having a hard time with big square roots. To the infinity and beyond!🚀 ✨✨✨✨✨✨✨✨✨✨✨✨🌎✨✨✨

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  2. Retweeted
    25 Nov 2021

    The Premium Bundle was wildly successful and shattered all expectations any of us had! With over seven *hundred* purchases, and some very generous tips, we raised $1738 for ! Thanks so much to all the developers participating, and everyone who bought a copy!

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  3. Retweeted
    10 Nov 2021

    Proud to be part of the bundle along with all these talented people! + Get PICO-8 itself for $10USD ! (reg. $15) ▶◀ Look at all these games & tools!

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  4. 3 Nov 2021

    Estamos vendiendo muchos juegos de Pico-8 en un bundle, 20% de las ganancias será donado a Girls Who Code.

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  5. 22 Oct 2021

    Day 22: 🔁 Habemus Game Loop! The level succession is finally here. Now to build some levels and ask for playtest 👷🏻‍♂️let’s see if those 2 worlds improved my skills 👷🏻

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  6. Retweeted

    I've only had the time for one drawing, so it had to be a good one. This answers the popular question of "What the hell is in Cyclops's pouches? "

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  7. 14 Oct 2021

    Devtober day 14: Let's Spike things up!

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  8. 12 Oct 2021

    Day 12: The release of sweet sweet death. 💀💀💀 Life systems, save points and game loop logic now in place. ❤️❤️❤️

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  9. 9 Oct 2021

    day 9: Destructable terrain added. Improved projectiles and particles. Started working on save points and level flow.

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  10. 7 Oct 2021

    day 7: I'm also working on a monetization course and made this little idle clicker game for it.

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  11. 6 Oct 2021

    day 6: worked on optic blast based, the secondary fire works like boots now to help with the double (triple) jump. Things are still going smoothly almost a week into the challenge. 🌖 🚀

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  12. 4 Oct 2021

    day 4. I'm trying out some new platformer stuff for a game featuring from the .

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  13. 1 Aug 2021

    Over the weekend I learned Photon Engine and now I'm able to build 3D multiplayer games over the Internet :)

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  14. 19 Jul 2021

    Hice un Cubo Gelatinoso en para nuestro club .

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  15. 15 Jul 2021

    I got Frontpaged with my Kang illustration today over at

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  16. 14 Jul 2021

    If there’s an infinity number of dimensional branches I call dibs on being the emperor of this one.

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  17. 13 Jul 2021

    2021 all and by me ☺️ If you want to give the games a go visit from your phone or browser.

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  18. 13 Jul 2021
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  19. 12 Jul 2021

    1993: when the Stamper Brothers showed Arakawa the demo of , he taught it was running on a and not a .

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  20. Retweeted
    12 Jul 2021

    My new column at Polygon is called Cool WIP and you can send me the coolest clips + screenshots of your game right now!! (No matter how close to being done they are!) It's been really wonderful to work with devs with early stage projects.

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  21. 10 Jul 2021

    I'm currently working on a one-player♟️ (for now, to make it attainable), it has 🦖and a lot of 🎲🎲🎲. There will be a version, if you got the 16 dice and want to give it a try, drop me a line

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