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Giuseppe Juice Modarelli
@gmodarelli
Freelance Tech Artist and Graphics Programmer. Working at on the MMORPG . Atheist. He/Him. 🇪🇺
Valencia, SpainJoined February 2010

Giuseppe Juice Modarelli’s Tweets

Second issue of the 🌍 Open World Gamedev newsletter is here :) This time with a book review video! n-world-gamedev-newsletter.vercel.app/issues/2023/20 If you check it out because you like (or partake in) open world game development, but you feel it's not for you, I'd love to hear your feedback! 😊
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It looks like one good night's sleep is all I needed to find the bug 🥳
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I've been on a 3-day journey into parsing and uploading DDS textures to the GPU in #ziglang and #D3D12. Some of the mips are correct, some other are corrupted resulting in this beautiful #programmerart😅 Textures from @polyhaven of course!
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So I had to rewrite those arrays as `uint4` arrays and do some clever (hacky!) casting to address them by LOD. I'm sure there are better solutions, but as I said before, I wish I was working with experienced graphics programmers and learn from them 4/N
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I'm adding LOD support to my Mesh Shading experiments. Next up is rendering a bunch of Suzannes and using a Task Shader to do LOD selection on the GPU :)
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After 2 days of frantic coding, I've managed to add Mesh Shader support to @longbool's D3D12Lite. I've basically ported the simplest sample from Microsoft's Graphics Samples. Mesh Shaders and Bindless Resources are quite tough to debug for me though 😅...
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I had the pleasure to follow 's work on this cute dinosaur. The interview is both inspiring and instructive! Congratulations Sebastian!
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Sebastian Schoellhammer showed the workflow behind the Ubiraja Jubatus project, explained the grooming process, and shared how the rendering was done with Houdini's Karma: 80.lv/articles/recre #characterart #Blender #Houdini #Substance3DPainter #Karma @Substance3D @sidefx
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I am having coffee and gfx slides for breakfast this morning!
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The slides for our huge Lumen presentation in the Advances course at Siggraph 2022 are now up! We presented all of our work on real-time Global Illumination in UE5 to date, with lots of inside info from 'The Matrix Awakens' demo. advances.realtimerendering.com/s2022/index.ht @knarkowicz @_pmkelly
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So first thing at Gamescom, I ask if this is the table with fellow gaming CEOs and this guy starts ordering from me… he was so sure, it took me like two minutes to convince him I am not a waiter.I am trying not to be upset but why is our industry and society like this? 😔
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Thank you so much for covering us on the HYPE section, our team is hyped indeed and so grateful about the article (wonderfully written by )- we are so excited about so many new people hearing about us and we can't wait to get the game in players' hands🙇🏾
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Out of this world – Ubisoft's Galaxy-infused sequel Mario + Rabbids Sparks Of Hope shoots for the stars. The new issue of Edge is on sale now: bit.ly/EDGE375
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