@glowcoil

math · graphics · dsp · game dev · etc

chicago
Vrijeme pridruživanja: svibanj 2009.

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  1. Prikvačeni tweet
    15. pro 2019.

    a peek at what i've been working on for the past several months: this text is being rendered at 60fps, directly from the bezier data, using only 2-3% of my intel hd graphics 5000 gpu.

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  2. prije 12 sati

    due to the prohibitive cost of professional-grade topsoil, trainee farmers typically opt to lay their fields with student loams

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  3. 3. velj

    this makes me happy: some work has been done on reverse-engineering and documenting the mario maker level format

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  4. 3. velj

    one of the most tragic examples is mario maker levels, which are in principle extremely preservable, but which are instead locked away behind a black-box web service that is someday going to go dark

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  5. 3. velj

    additional shout-outs to: - midi files - tracker modules - doom maps

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  6. 3. velj

    hopefully, virtual consoles like the pico-8, tic-80, voxatron, and puzzlescript will be amenable to this kind of preservation

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  7. 3. velj

    however, unfortunately, i see no reason to expect current-gen consoles (or any consoles ps3/xbox 360 onward) to become this type of reproducible platform in the future

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  8. 3. velj

    retro consoles are becoming this type of format, since the hardware is simple and well-documented at this point, and preservation work can be done for many games at once by simply porting an emulator to a new platform

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  9. 3. velj

    but next to those, i think the best examples of "lightfast" digital art are built on some kind of simple virtual machine that can be reimplemented on new platforms. examples are another world () and scummvm

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  10. 3. velj

    the very best examples of archival-quality digital mediums are audio files and images, which are just a little bit of well-documented metadata wrapped around some pixels or pcm data

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  11. 3. velj

    because there is no incentive for software to continue functioning after a company fails, so financially it works just as well to build fragile software that depends on a web service and has a client that gets ship-of-theseused every year

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  12. 3. velj

    a huge issue is that the current "best practices" and trendy technologies in the field are actively destructive to archival. every year developers use more elaborate rube-goldberg machines that fall apart without constant attention

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  13. 3. velj

    i like this thread. lots of early paintings or films are lost forever, but hard-won knowledge about e.g. lightfast pigments and acid-free paper is now widespread. i would love for analogous knowledge to become widespread among digital artists

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  14. 1. velj

    huge missed opportunity for lin-manuel miranda to omit the pivotal quaternion bridge inscription scene from hamilton

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  15. 30. sij

    work with the grain of your materials

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  16. 30. sij

    makes me happy when i see a site with a layout that works at all widths, where the mobile version is just the desktop version with a narrow viewport

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  17. 30. sij

    in 2020 web designers seem content to make websites function properly in wide fullscreen, and on mobile phones, but at no widths in between

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  18. 26. sij

    the continuum is real and it's my friend

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  19. 24. sij

    how do i renderdoc webgl

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  20. proslijedio/la je Tweet
    22. sij

    thanks to libgen alone, in this part of history, one has more worthwhile information readily available than in any phase previous. it validates all those old romantic notions of what good the internet could do, & smashes up the information barriers around fields of study

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  21. 23. sij

    We Implemented Another Simple Beam Splitter Diagram And Somehow It's News

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