Fabian Bauer

@globbbe

Senior Graphics Programmer at Rockstar North   Opinions are my own

Vrijeme pridruživanja: srpanj 2019.

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  1. 27. sij

    If you want to learn more about how this was achieved, check out my Siggraph talk from last year:

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    16. sij

    We're always on the lookout for talent! Rockstar North is looking for Graphics Programmer (All Levels). See the link to find out more and feel free to reach out if you have any questions.

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    20. stu 2019.

    Rockstar North is looking for Graphics Programmer (All Levels). See the link or reach out to find out more.

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    17. stu 2019.

    This is a (new?) type of noise that IS an SDF itself - it can be raymarched exactly without artifacts or small step sizes. It uses a grid of spheres of random sizes. You can combine different octaves with (smooth)minimum so FBM structures remain an SDF

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    Watch the official Red Dead Redemption 2 PC Launch Trailer that showcases the all new graphical and technical enhancements on display in the PC version, as Arthur Morgan and the Van der Linde gang desperately try to outrun the law.

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    Red Dead Redemption 2 for PC brings the epic story of Arthur Morgan and the Van der Linde gang to life in breathtaking new ways. Watch it at in stunning 4K to see how packed full of new details and greater fidelity every corner of this vast open world is.

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    RED DEAD REDEMPTION 2 is coming to PC November 5th

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    27. ruj 2019.

    Very interesting. Work like this emphasizes that should open up the BVH construction for : we really need to be able to experiment with schemes that reduce intersection cost.

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    6. ruj 2019.

    Acceleration Data Structures for Ray Tracing, CEDEC 2019 presentation slides and code samples:

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    26. kol 2019.

    I wrote an article on a BVH and KD-Trees experiment for quick SDF evaluation. I think it works good enough for some practical uses. It started as a tutorial on simple Bounding Volume tricks for Shadertoy, but ended up in this more advanced experiment:

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    31. srp 2019.

    Fabian Bauer's slides from the detailed and excellent presentation on Red Dead Redemption 2's atmospheric world rendering are posted on

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    29. srp 2019.

    Learn about the production approach for creating an end-to-end solution for the Atmospheric world of Red Dead Redemption 2 by Fabian Bauer from

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  13. 27. srp 2019.

    Off to ... Exciting stuff!

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    25. srp 2019.

    Advances in Real-Time Rendering course - full schedule published at Monday, July 29, Room 408AB

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