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If you want to learn more about how this was achieved, check out my Siggraph talk from last year: http://advances.realtimerendering.com/s2019/index.htm https://twitter.com/RedDead2Info/status/1221227866840539136 …
0:42Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fabian Bauer proslijedio/la je Tweet
We're always on the lookout for talent! Rockstar North is looking for Graphics Programmer (All Levels). See the link to find out more and feel free to reach out if you have any questions.
#gamedev#womeningames http://app.jobvite.com/m?3GplTkw8#jobHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fabian Bauer proslijedio/la je Tweet
Rockstar North is looking for Graphics Programmer (All Levels). See the link or reach out to find out more. http://app.jobvite.com/m?3WVnNkwQ
#jobHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fabian Bauer proslijedio/la je Tweet
This is a (new?) type of noise that IS an SDF itself - it can be raymarched exactly without artifacts or small step sizes. It uses a grid of spheres of random sizes. You can combine different octaves with (smooth)minimum so FBM structures remain an SDF https://www.shadertoy.com/view/Ws3XWl pic.twitter.com/2WXT1zprtk
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Fabian Bauer proslijedio/la je Tweet
Watch the official Red Dead Redemption 2 PC Launch Trailer that showcases the all new graphical and technical enhancements on display in the PC version, as Arthur Morgan and the Van der Linde gang desperately try to outrun the law.pic.twitter.com/GxJszWuaXM
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Fabian Bauer proslijedio/la je Tweet
Red Dead Redemption 2 for PC brings the epic story of Arthur Morgan and the Van der Linde gang to life in breathtaking new ways. Watch it at http://rockstargames.com in stunning 4K to see how packed full of new details and greater fidelity every corner of this vast open world is.pic.twitter.com/j2HOstMSGW
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Fabian Bauer proslijedio/la je Tweet
RED DEAD REDEMPTION 2 is coming to PC November 5th http://rsg.ms/b584ca8 pic.twitter.com/8jg8WeVvQ8
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Fabian Bauer proslijedio/la je Tweet
Very interesting. Work like this emphasizes that
@NVIDIA should open up the BVH construction for#RTX: we really need to be able to experiment with schemes that reduce intersection cost. https://twitter.com/ShinjiOgaki/status/1177436228657958912 …Tweet je nedostupan.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fabian Bauer proslijedio/la je Tweet
Acceleration Data Structures for Ray Tracing, CEDEC 2019 presentation slides and code samples:https://github.com/shinjiogaki/bvh
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Fabian Bauer proslijedio/la je Tweet
I wrote an article on a BVH and KD-Trees experiment for quick SDF evaluation. I think it works good enough for some practical uses. It started as a tutorial on simple Bounding Volume tricks for Shadertoy, but ended up in this more advanced experiment: http://iquilezles.org/www/articles/sdfbounding/sdfbounding.htm …pic.twitter.com/KNUgcYaS8Y
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Fabian Bauer proslijedio/la je Tweet
Fabian Bauer's slides from the detailed and excellent presentation on
@RockstarGames Red Dead Redemption 2's atmospheric world rendering are posted on http://advances.realtimerendering.com/s2019/index.htm@ChrisOatpic.twitter.com/CkEatN8Wbh
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Fabian Bauer proslijedio/la je Tweet
Learn about the production approach for creating an end-to-end solution for the Atmospheric world of Red Dead Redemption 2 by Fabian Bauer from
@RockstarGames#rtradvances#SIGGRAPH2019pic.twitter.com/I5p0UQXJgN
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Off to
#SIGGRAPH2019 ... Exciting stuff!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fabian Bauer proslijedio/la je Tweet
Advances in Real-Time Rendering course - full schedule published at http://advances.realtimerendering.com/s2019/index.htm
#rtradvances#SIGGRAPH2019 Monday, July 29, Room 408ABHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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