GlitterBerri

@glitterberri

Japanese game translator of Hyrule Historia & others. Video game history archivist.

BC, Canada
Joined October 2009

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  1. 2 May 2016

    In progress: Definitive prerelease gallery for Zelda + other series - ~ Come to to help.

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  2. Retweeted
    27 Apr 2016
    Replying to
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  3. Retweeted

    Here's my Tumblr post on 's use of fan translators as a pro dev. Feel free to reblog or write your own.

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  4. 22 Jul 2015

    Sneak Peak #1 Patreon reward added. Pledge $1 to get access to the unfinished The Wind Waker Cut Content series.

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  5. 22 Jul 2015

    Started a Patreon with multiple reward tiers. Enter to win a signed, limited-edition copy of Hyrule Historia!

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  6. 20 Jul 2015

    Ico Unused Dialogue & Retranslation - first time I've updated my site in a year and a half.

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  7. 12 Jul 2015

    安らかに眠れ、岩田さん!そんなに若かったなのに…

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  8. Retweeted
    2 Jan 2015

    Bro gamers react to Final Fantasy dude dressed the way women usually are. It's glorious.

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  9. 3 Jan 2015
    Replying to

    . ALttP, LA, + the Oracle series have a lot of text. I retranslated LoZ + AoL as they're short! I do take commisions, though.

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  10. 17 Apr 2014

    Bring the Ultimania lore & compendium books out in English! Sign the petition and share!

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  11. Retweeted
    21 Mar 2014

    On that note, I guess the spirit of is here, at least

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  12. 18 Mar 2014

    was the first game with a level design team, as opposed to just a quest design team, says level designer.

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  13. 18 Mar 2014

    Alley after first encounter in once had enemies in it, removed b/c it was too tight and terrain too awkward for combat.

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  14. 18 Mar 2014

    Right after lecture on gender roles in games, man says he doesn't want Master Chief to be "easily scared like a girl"

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  15. 18 Mar 2014

    Windhelm Pit arena remnants left in for modders to resurrect, says level designer

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  16. 18 Mar 2014

    once had arenas in every city. Kvatch & Imperial City arenas were remnants of this design, says level designer

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  17. 18 Mar 2014

    Sam's enemy proximity-dependent stealth animations in Blacklist was system that was commented out in previous SC game.

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  18. 18 Mar 2014

    Archer mechanics in inspired by a mod. devs play mods and take inspiration from them.

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  19. 18 Mar 2014

    once had benches where players could do surgery on themselves, but they were replaced with the potion system.

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  20. 18 Mar 2014

    Boat was once playable in fourth encounter of , according to level designer.

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