Kimmo Lahtinen

@gimblll

Indie game developer (Day Repeat Day / Barbearian / Trigonarium / Drift'n'Drive / etc.) ex-Housemarque (Resogun / Outland / Dead Nation / etc.)

Helsinki, Finland
Joined October 2011

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  1. Pinned Tweet
    Jan 13

    Hi, I'm Kimmo and I make games, mostly! (just updating my pinned tweet)

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  2. Retweeted
    May 2

    We’re doing an article on elderly Game Devs. If you are a Game Dev and remember UE4 DM me.

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  3. Retweeted
    May 2

    Chart-topping original movies have gone extinct. People have a lot of explanations for this, but they're all incomplete because they don't realize the same thing is happening everywhere. An oligopoly has conquered all of popular culture.

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  4. Apr 29

    Trigo2 (week 47): This week I've done fuck-all. At least it feels like that. But here's the commit list, because why not. Tue+Wed was design work. But mostly it's been procrastinating. Not in the right headspace.

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  5. Apr 28

    Yes. Because that's exactly why I'm playing games. As an investment. I've been waiting to monetize my savegames for decades! I'm going to be rich, I tell you!

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  6. Apr 27

    I've been enjoying some hidden object games and finished Unpacking (great) yesterday too. Any recommendations for casual relaxed games where there is no tension and no +1 mechanics?

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  7. Retweeted
    Apr 25

    You can now follow me in the perfectly ethical platform: the woods. Follow me in the woods. I am walking into the woods.

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  8. Apr 26

    Trigo2 (week 47): Spent a day on fixing some silly CPU wastage. Then undoed it all as the fix complicated things too much. Then fixed it in another way. And did some other code maintainance. Now the plan is to get started on the next iteration of the upgrade system.

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  9. Apr 21

    Trigo2 (week 46): Explosions!

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  10. Retweeted
    Apr 20

    Bitcoin and NFTs were invented because of a scarcity of scarcity. Someone decided that there isn't enough scarcity around and decided to make a bunch more scarcity so now we have an abundance of scarcity. A bona fide cornucopia of dearth.

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  11. Apr 20

    Trigo2 (week 46): Bagel intro. Running out of steam on this, so I'm going to finish the destruction effects and leave it in a rough state for now.

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  12. Apr 19
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  13. Apr 19

    But to also contradict myself, the trend is very much one of the reasons I'm trying to make Trigo2 as replayable as I can.

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  14. Apr 19

    As a creator I don't like the subscription trend. It favours games that emphasize play time and that's not what I prefer to do. But it's inevitable. Just watch any modern TV series which have barely enough plot for a movie, but are streched to 10 hours.

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  15. Apr 14

    I think I'm ok with this look for now, now on to easter holiday! Next week it's time to pull things together on this.

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  16. Apr 13

    Again, editor looks cooler than the game. Can I just ship the Unity project? 😄

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  17. Apr 13

    Started looking at stats, and seems my tweets generate like 1/5 of impressions they used to a year ago. Everyone's muted my spam or algo changes? Seems like a waste of time to post. Current marketing wisdom says less Twitter and more TikTok, but I really am too old for that shit.

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  18. Apr 12

    Oh, Twitter really butchered that gif. Maybe I too should move to video only...

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  19. Apr 12

    Trigo2 (week 45): Bagel boss now has test gameplay elements there and I guess it'll work ok. Still not really happy about the look, it kind of lacks any identity.

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  20. Apr 12

    Trigo2 (week 45): Trying to get the look right on the bagel boss, but I'm not really finding anything I like. Maybe the fx, bullets and all will bring it alive. Slow progress.

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  21. Apr 9

    So much work left to be done, but I guess there's something there already.

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