The Battle Royale might be the apotheosis of the american pirate capitalist model. Robinson Crusoe meets The Most Dangerous Game. Darwinian struggle to slay everyone & become the reigning 1%. Entirely composed of what BAP noted was lacking in modern life, the control over space.
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It's not coincidental that this gametype was created in America. Unlike the more team-&-role oriented MoBas, & defuse oriented FPSes, the BR replicates what pink academics would call "colonialism"- the complete genocide of an area's competing populations.
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I recall articles about Sadism in Day-Z corresponding with the sudden realization of anonymous internet mob "toxicity." I sense a connection between cyberculture & video game design environments, most obviously connected via GamerGate etc- but something deeper.
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It's obvious that video games are, for better or worse, the reflective media of our times- we know this as the "simulation" has become the prime mythological symbol, & the new means of discussing pop-metaphysics. God is now "the Almighty Game Designer."
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