...Whereas art is representative because it's not a model of anything, but a symbol for sublime things. (Jordan Peterson, as laughable as he is to us, made an entire career patiently re-explaining this to ignorant and hostile moderns)
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Replying to @TAJackson20 @sethetic and
Significantly, this means that art gets better the more artificial it is, (it's in the name) but a simulation becomes better the more "realistic" it is. (for lack of a better term; an intricate fantasy game still isn't real no moatter how detailed the modelling)
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Replying to @TAJackson20 @sethetic and
This is hard to notice given how degraded the art world is currently, so here's an explanation of what art is supposed to be compared to what it is now: http://insomnia.ac/essays/the_conspiracy_of_art/ …
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Replying to @TAJackson20 @sethetic and
Some people might be turned off by how FRENCH this prose is, but please remember that this is the only way you can get away with describing contemporary art as essentially tranny porn in the modern academy.
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Replying to @TAJackson20 @sethetic and
This is very true! Great art had the original aura in it to cite Benjamin. This is why picture perfect (literally) photorealism is a novelty, which is even accompanied by photoshop, it's never the same as a genre painting or even Impressionism, it does not have an artist glow
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Replying to @giantgio @TAJackson20 and
Because it's just a photograph but reproduced by a human copy machine.
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Reminder: https://www.artrenewal.org/Article/Title/abstract-art-is-not-art … This is why video games can't be art: simulations don't represent by definition. The blocks in Tretris, to come back to that example, literally ARE blocks that fall from the top to the bottom in the game's world, like photos in real life.pic.twitter.com/3gX2y3FG1N
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Replying to @TAJackson20 @giantgio and
I disagree. The movement of Tetris blocks is depicted by pixels being turned off and on on the display. Nothing's falling.
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Replying to @mr_scientism @TAJackson20 and
It doesn't correspond to a mathematical model of falling blocks either. Why bother tracking the blocks 'as blocks', since they fall one at a time and don't interact? All that matters is how they stack at the bottom, which is just keeping track of what positions are filled.
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Replying to @mr_scientism @TAJackson20 and
Worth also noting that the math of computer graphics developed from art - perspective! Is perspective art simulation because it has a mathematical model?
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Pixel theory came about in large part from The pointillism of Seurat!
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