Basically, if your game has any story in it (besides the one you tell to friends about playing it) then you've missed the point of what a "game" is. Any game that isn't a puzzle or a strategy game is terrible. (90% of those games are still bad anyway))
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Reminder: https://www.artrenewal.org/Article/Title/abstract-art-is-not-art … This is why video games can't be art: simulations don't represent by definition. The blocks in Tretris, to come back to that example, literally ARE blocks that fall from the top to the bottom in the game's world, like photos in real life.pic.twitter.com/3gX2y3FG1N
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Very true...take for example the supposed "emotive" wallpaper of Rothko compared to a frankenthaler abstract, one is well....rich NY onanism (imo), the other takes inspiration from nature the way a landscape painter would, but with vaster colour planes.
End of conversation
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