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Hey there! I'm Tom, some guy working on a rad shoot-em-dodge-em game set in an apocalyptic waterworld. Here's a taste of some of the meanies you'll meet in the game. Let me know what you think!
#animation#IndieGameDevpic.twitter.com/vNTZoL5QtiThanks. Twitter will use this to make your timeline better. UndoUndo -
Tom Janson Retweeted
New Update
New easy mode
New setting menu
New customize keyboard and gamepad
New brightness adjustment
New background music volume adjustment
New damage effect for the character
New sound effects for the character
#indiedev#indiegame#gamepic.twitter.com/qTYXqR1RIyThanks. Twitter will use this to make your timeline better. UndoUndo -
Tom Janson Retweeted
This took me 2 months to finish so reposting this once more :)
#b3d#bnpr#greasepencil#blender3dpic.twitter.com/FMK3Qzm12mThanks. Twitter will use this to make your timeline better. UndoUndo -
Oookay going to rest on this over the weekend so I can play more Dead Space
I like that the sheer number of enemies forces you to run forward instead of backward, while you clear your own way. #gamedev#wippic.twitter.com/TI26LC08cZThanks. Twitter will use this to make your timeline better. UndoUndo -
Added a temp ground texture to fill out the scene, and threw in some random enemy animations (from my other game project) to test anim playback!
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Seems kinda fun! I'll try a laser beam weapon next.
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Taking a short break from my game while I pitch to publishers, by prototyping a new game of course.
I wanted to have an absurd number of enemies to test optimisation, so here's 1000 enemies, followed by 10000 enemies. I'll animate them next!pic.twitter.com/AhAmPWYbk4Thanks. Twitter will use this to make your timeline better. UndoUndo -
Tweaked giblet logic so I have more control over the direction that individual enemy chunks fly off :D
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It ain't much, but it sure is fun adding little details, like when you shoot upward, you get pushed into the water which causes ripples!
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I'm laughing at some of the proxy anim frames I drew for a boss battle
Guess what each pic means! #indiedevpic.twitter.com/0NMWaOkCE6
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Tom Janson RetweetedThanks. Twitter will use this to make your timeline better. UndoUndo
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So inspiring and motivating seing everyone's amazing art and games being made over the last couple of wtf-years. I'm working on a new game and will post some more stuff soon!
#gamedevpic.twitter.com/l5TkQFj6yF
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Wooo hell yeah!
Great stuff. I still need to play again and finish all the delicious levels!https://twitter.com/mitchcoote/status/1467623679638999042 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Tom Janson RetweetedThanks. Twitter will use this to make your timeline better. UndoUndo
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Game Maker is an absolute delight to work with. Sooner or later I'll have something to show. Promise!
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It's time to tap into my animation skillz and make something cooool

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I think I'm going to learn game maker and start work on a special new idea I've been prototyping that has promise. And also try to get on board with a publisher. Solo mobile game dev has done me in I think.
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So Wave Redux has had 67k ad requests so far in a few days, but I've only made 50c because of an extremely low ad match rate. Lol I guess that's game over then for any sort of financial reward. I'm proud of the game and I'm glad I made it, but that's a bit soul crushing
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Tom Janson Retweeted
Our Mobile Game of the Week is
@ghostoftomby Wave Redux https://www.pocketgamer.biz/feature/62534/game-of-the-week/ …pic.twitter.com/hLVT3tdhfo
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Wooooo! Wave Redux is featured on the Australian
@AppStoreGames. Get yo chill on.pic.twitter.com/ObZInQhG4w
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