Lorenz Attractor from where you have never seen it, simulating a comet's journey with wglChAoS.P (1.5.0 alpha-release)
LIVE #WebGL/#WebAssembly comet's voyage / attractor formula / description / source code:
https://www.michelemorrone.eu/glchaosp/dtAttractors.html#Lorenz …
YouTube FullHD:
https://youtu.be/9RjkGQbzFkA pic.twitter.com/7bfVuQGtOn
-
-
Thanks, Ken. I had gotten a non conformal behavior with "transformFeedback between browsers and also with same browser between PC/mobile, though mostly on FireFox (but i thought have resolved) Now I predispose a debug version with a verbose log box.
-
Currently I changed also the behavior of canvas: Default open a "new window" (on PC) with same size of canvas area, so it can go better in full screen. If "fixed canvas" chekbox is selected, it open a "new tab" with a non resizable canvas
- Još 1 odgovor
Novi razgovor -
-
-
I just tested on 81.0.4000 and is strangely slower to start compared to 79 (about 3/5 sec. for first init), but I get no error in remote debug console, and finally it starts Anyway I did a webPage with debug version and a ErrorLogBox, to test wglChAoS.P:https://github.com/BrutPitt/glChAoS.P/tree/master/wglChAoSP_test …
-
I'm sorry, it shows also the github site image "card", but if you click on it, you go directly on webPage test. Thanks, again.
Kraj razgovora
Novi razgovor -
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.