So on top of working with offline/online Smash TOs for better lagtesting, I also want to work with LAN TOs and those who are knowledgeable about the PC scene to figure out a proper procedure for games who heavily rely on P2P. Upload speed & ping info just isn't enough data sadly.
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Why the fuck didn't I think of this Thank you both for the reminder
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It’s alright can’t, it’s all about learning!
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