I feel like I should post some plug-in recommendations even though I feel pretty out of touch with what is new in the industry. I've been enjoying seeing everyone else's posts. So, here are my "desert island" plug-ins.
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Limiting/Mastering -
@iZotopeInc Ozone. I love that it is modular, and I usually instantiate this on the Master after all design is done. It can be subtle, or you can smash the hell out of something if desired.1 reply 0 retweets 3 likesShow this thread -
Compression -
@soundtoys Decapitator - I usually hit the Punish button and wet/dry to taste for anything that needs to punch. Couple with a transient designer of choice, and Rbass or Lowender for optimal results. Works great for weapons, or explosions.1 reply 0 retweets 3 likesShow this thread -
Doppler -
@TONSTURM Whoosh (formerly melted sounds) Pretty much all of my source material goes through this. I parse samples, and put them into a sampler. Projectiles, Spaceships, Magic spells galore! Curious if Traveler is an upgrade though.4 replies 0 retweets 5 likesShow this thread -
Grain Pitch -
@uheplugins Uhbik G - I can't tell you how many times I've used this. Great for Sci-Fi, great for organic things like creatures. Amazing textures.2 replies 0 retweets 9 likesShow this thread -
Source generation -
@twistedtools S-Layer Reaktor ensemble. Great for glitches, UI, and getting interesting textures.@illformed Glitch 2 is great for processing things like Robot Vox.@blinksonic Ruidoz is madness for glitch/sci-fi textures. Robot Vox as well.1 reply 0 retweets 5 likesShow this thread -
I feel like there will be no surprises here. Like I said, I am not a very good source for "dark horse" software which everyone is searching for. Some other's recommendations that intrigue me are Envy, and Manipulator. If anyone wants to vouch for those I am all ears.
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Oh yea, and to be clear...I am not being paid to endorse any of the above. This is just my opinion not any sort of advertisement.
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