I’m enjoying my dive into VFX. I’ve had the honor of working closely with some very talented VFX artists on both Overwatch and BioShock Infinite. It’s important for me to learn a little more of their language (like what the hell fresnel is.) I should look at sound design next.
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In VFX terms, Fresnel refers to the relationship between the angle you look at a surface and the amount of coloration or reflectivity you see. When added on to an object, you get the above effect! http://kylehalladay.com/blog/tutorial/2014/02/18/Fresnel-Shaders-From-The-Ground-Up.html …pic.twitter.com/6QPJSQE6K3
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TLDR - it makes the edge shiny!
End of conversation
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