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Geoff Engelstein proslijedio/la je Tweet
This article is loaded with false statements. But it's not the author's fault...A LOT of garbage is out there on games. Let's have a look...https://twitter.com/SmithsonianMag/status/1225415125391286272 …
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Geoff Engelstein proslijedio/la je Tweet
Now I am translating "Building Blocks of Tabletop Game Design" by G.Engelstein and I.Shalev from English to Japanese. It will hopefully be published within this year.
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Thanks to all my followers for making this twitter feed rotationally symmetric!pic.twitter.com/5gxVUKbggw
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Allegoria is in the house!
@ulible@RMBLeespic.twitter.com/BvkPwQyvBv
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You should back this because (A) Aeons End is a terrific game with many nifty design features and (B) My daughter was heavily involved in the design and also did most of the writing - and the story is really cool in this one.https://twitter.com/IBCGames/status/1225097568964792321 …
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I've always thought Egizia was woefully under-appreciated, so happy to see this great new version.https://twitter.com/StrongholdGames/status/1225094951761063936 …
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Geoff Engelstein proslijedio/la je Tweet
I'm looking for an artist who can draw a cute cartoony cicada (think Hello Kitty) in a couple of poses like working on a computer and checking their phone. Does anyone know/are a good artist for that kind of thing?
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Geoff Engelstein proslijedio/la je Tweet
PARKS Nightfall + PARKS Memories funded before I even got a chance to tweet it out. POWERFUL!https://www.kickstarter.com/projects/keymastergames/parks-expansion-nightfall-parks-memories?ref=discovery_popular …
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(that's supposed to be "blurry stage")
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Not sure why this memory bubbled up this morning, but in retrospect it was particularly ludicrous because: (A) She brought it up the day before the performance so the first time I wandered around a blurry was in front of the whole school. (B) I really need my glasses
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In fifth grade I was the lead in our school's production of "Joseph and the Amazing Technicolor Dreamcoat", and the teacher in charge insisted that I not wear my much-needed glasses during the performance because it wasn't "historically accurate".
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Won with Defect in Slay The Spire. Got the Pyramid at start, and focused on high-value situational cards like Buffer that I normally avoid since I don't have them when I need them. Then Thunder Strike and Echo Form let me drop the hammer. On to Watcher!pic.twitter.com/Whu7UjvxtW
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I hate to fanboy on y'all, but I just got the first-pass rules layout for Versailles 1919. And seeing my game rules gussied up in the classic
@gmtgames style is a special thrill.pic.twitter.com/ZeRWohvAvn
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Anyway, I'm super-stoked that I found this and can enjoy PB again after so many decades. I'm going to see if I can get it posted somewhere so people can try it out.
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Finally we had the "Panic Button" mechanism that gave the game it's name. If you were in trouble, or couldn't figure out the game, you could hit the Panic Button, which would send you into this special Panic mode minigame. If you survived that, you got moved into a new level.
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It also predated games like Wario-ware, with a bunch of different minigames, and no instructions. There were some that were deceptively simple, or purposely confusing. And because of the way we served them up you could never be sure you'd seen them all.
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We couldn't afford that. So we wrote a program that created the assembly language to actually run the game from a compacted module format. In essence, we expanded a pseudo-code description of the game into real code.
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If you'll indulge me - a few things that are really neat (IMO) about PB. First, we wanted to squeeze as many minigames as we could on a single disc. Normally on the Apple II to get reasonable video game performance you had to write dedicated 6502 code to display each sprite.
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And I was able to get it running in an emulator! It's hard to control with the keyboard (was really designed for paddles), but I'll see if I can find an emulator that uses a gamepad.pic.twitter.com/jRaoyujkh5
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