"The design principle that attention is scarce and must be preserved is very different from a principle of 'the more information the better.'" Herbert Simon [sent daily until I get to where I'm going]
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Replying to @generativist
Yes. The Attentional Environment in an age of surveillance and cyber is the main battle space. It's really hard for people to grok this because perception within our in subjective loops. The call is coming from inside the house, so to speak.
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Replying to @pwang @generativist
The original fairness doctrine was based on airwaves being scarce and was removed because cable removed that scarcity. I wonder if you could argue attention scarcity still demands a fairness doctrine
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Replying to @pfrazee @generativist
Topic for beers at DWeb: what is the philosophic root of the fairness doctrine, and what is the design space for its equivalent in our modern era of attentional scarcity, when agency over attention is one of the most primal forms of self-sovereignty?
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Actually just as I post this, it occurs to me that we really should use "sensational abundance" or "oversaturation", since attention ha always been scarce. (Actually, synchronous attention is becoming more scarce, but that's a different thing that very few people talk about)
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Actually I use actually a lot
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Actually, I use it as a conceptual connector a lot, so you’re in good company.
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