Going through games HAL Laboratory did for VIC-20/MAX Machine/C64. I think they did several games they're not credited with anywhere. A little harder to tell with VIC-20 games because they lack the distinctive font.
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Is Sea Wolf for the MAX Machine the same as the C64 version? Videos suggest the answer is "yes."
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Replying to @gdri
there's little reason it should be, unless it uses kernal functions since the max didn't have a kernal?
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Replying to @pgandlabs
My understanding is that the C64 can run some Max Machine games, and maybe even vice versa. https://monochromeeffect.org/wp/en/2017/11/03/max-machine-is-alive-2/ …
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Replying to @gdri
yeah; there's some weird cartridge port things that make things not quite compatible that being said, TOSEC seems to only have a subset of MAX Machine cartridge dumps, so ???? Clowns (1982)(Commodore - Midway) Omega Race (1982)(Midway) Radar Rat Race (1982)(Commodore)
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Replying to @pgandlabs
I can't even find any pictures of Sea Wolf on Max Machine (cart, box), so I don't know if it actually came out. Jupiter Lander seems to be the same on both machines as well.
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Replying to @gdri
Radar Rat Race actually is the same on both machines, except for one single changed byte that has to do with the settings for the I/O ports in the 6510 (which probably explains why Max Machine games don't always work on the C64?) currently comparing VIC-20 and MAX versions
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Replying to @pgandlabs @gdri
okay, I suspect that C64 Radar Rat Race is just an updated VIC-20 Radar Rat Race with some code rearranged as a side effect of the porting process however, I do not know if that means it was done by HAL themselves or by Commodore, since the Rally-X->RRR conversion was at CBM USA
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Replying to @pgandlabs @gdri
as for the other games, I'm currently at a loss; they all seem different to me, but I'm not fine tuned to how the different codebases really differ; I can try doing a bgrep through both VIC-20 and C64 cartridge, binary, and prg archives in the meantime
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I'm not sure if that's necessary, but thank you again.
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Replying to @gdri
aha! C64/MAX Machine "Clowns" shares a programmer with VIC-20 "Super Smash" (a Breakout clone)
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Replying to @pgandlabs @gdri
(FWIW I was mainly piquing my own curiosity, since Clowns had a suspicious-looking block of code and a very peculiar coding style; the former didn't match but the latter did)
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